It seems like you can’t claim to be in the business of next-gen technology these days until you’ve wheeled out a giant floating man-face. David Cage summoned the disembodied head of Max von Sydow to boggle over the stage at the PS4 reveal, and now, not to be out-done, Nvidia have revealed their own real-time face-o-tech at their GPU Technology Conference in California.
Aiming to help us clamber up the other side of the uncanny valley, Face Works uses a face and motion capture technology developed at the University of Southern California’s Institute of Creative Technology (ICT). The Light Stage technology is able to capture data to within a tenth of a millimetre using photographic techniques that capture the geometry of an actor’s face as well as the light transmission through human skin and the reflections that come from the oils too.
As well as the still images the Light Stage then uses video capturing to grab around thirty different facial expressions from the actor involved. Once all that information is captured it’s then compressed down to a set of meshes that can be used to recreate and animate a digitised version of that face.
Nvidia have worked with the ICT and managed to get this compressed data down from the 32GB it is in its raw form to around 400MB. At that size it is now possible to do the animation in real time and that is exactly what Jen-Hsun Huang has going on behind him on stage in the video below.
http://www.pcgamer.com/2013/03/20/n...ald-man-because-amd-has-now-trademarked-hair/
Certainly looks the part.




