^ King Arthur - RPG Wargame - ^

Soldato
Joined
18 Apr 2006
Posts
7,001
Location
]8-
^^^^** new thread with shiny pic's and proper information **^^^^

“You – in the role of King Arthur – are destined to unite the warring provinces of Britannia. However, unlike in most strategy games the gameplay is influenced by the RPG elements. Your heroes lead the armies and explore the gradually unfolding, mystical Britannia, go on adventures, while gaining experience, developing new abilities, fighting new battles on ancient battlefields against and with new units, monsters, spells and artifacts.”
been keeping an eye on this game, and those who enjoyed the total war series might find something here also. There are various tasks to perform, Quests to follow, Hero's to keep happy and a full Economy to look after .. and plenty of onscreen war !!!

13503bd0.jpg

25a0c4a0.jpg

9461d694.jpg


these following youtube vids give plenty of info about the game and its mechanics, whilst also showing plenty of ingame footage and action ...





72b4f4bd.jpg

5b2a6e15.jpg

f2d1784b.jpg

ea0dc213.jpg


out through various Digital download sites including Steam approx 24th Nov ..
 
Very nice post OP.

Just my kind of genre, I've heard of this but hadn't seen shots yet.

From the map, it looks like there are a few tribes/kingdoms. Do you know if these are all playable, or is it just Arthur and his stooges?
 
good of you to post new thread, the old one was a bit strange..

looks brilliant, proper solid western fantasy. i'm liking the way you can choose to pagan and not a christian :D
 
I'm a massive fan of the Total War series, and if this game captures the excellence of those games in a decent fantasy setting it's a sure buy for me!
 
hope some nice people mod it so you can have HUGE armies like they have done to the total war games. it looks a little bit small scale at the moment.
 
it follows a single player campaign that changes path depending on how you play, you need to keep your fellow Knights happy and reward them accordingly.

The campaign can be played in numerous ways and is open ended played on a turn-based system. Stongholds/Keeps can be developed and upgraded with all manner of buildings .

Large Scale battles with thousands of troops battle it out with magic playing a big part ie creating vortex's or warps that banish enemy troops or how about Lightning storms or Fire !!

4de43175.jpg


10450950.jpg


c340f16c.jpg


although its been developed inhouse by a small team it looks to have quite a lot nice features, there is also multiplayer and Lan support !
 
It does look brilliant but the lack of information on it is making me wary. I will order after I have seen some solid reviews I think :).
 
incomming wall of txt !!!!!!!!!!!!!!!!!! * swiped from gamershell*

What will happen in King Arthur? What will I do?

King Arthur is a Role-playing Wargame, where you will play the role of the legendary King Arthur and conquer the warring provinces of Britannia until you unite the realm. Meanwhile you will have to recruit the fabled Knights of the Round Table and send them to heroic adventures and knightly quests.

You call your game "the Role-playing Wargame". Could you please comment upon this statement? What particular element of an RPG do you use and won’t it interfere with the strategic part of your game?

In the game you are King Arthur and you command whole armies and heroes. While the heroes lead the armies, besides the gradually unfolding storyline they explore the land of the mystical Britannia – meaning that you send them to battles to conquer provinces, which add up to a growing realm that has to be managed by passing laws and developing cities – they are also the main characters of the game. These Knights of the Round Table gather experience, develop abilities, participate in adventures (where they have their own influence on the outcome), so the strategy incorporates the RPG-elements seamlessly.

How deeply will your game follow Celtic and Anglo-Saxon mythology? Do you use those legends only as the basic source or follow them in every aspect of your setting?

King Arthur is set in a mythical Britain of the dark ages. So first and foremost we used the classic tales of chivalry, including the stories of Excalibur, Camelot, evil knights, wizards, giants and witches. We also relied heavily on the Celtic mythology but at the same time we had a unique and innovative approach to our chosen background: the faeries of the English folklore mix with the gods and heroes of the Celts that lived there before the Romans, creating inhuman and magical beings. This is, however, only the basic source that we changed a lot and added many things from local legends to generic fantasy ideas to make our own mythology more colourful: King Arthur is partly based on a rich mythology that inspired many artists in the past, from J.R.R. Tolkien to the modern masters of fantasy, but at the same time it has a unique and innovative approach to its chosen background.

Please tell some about the Knights and the forces which stand against Arthur.

The Knights of the Round Table are not only those extraordinary warriors that were depicted in the classic tales, powerful individuals capable of unbelievable feats, but heroes possessing magical powers that they will develop further as they gain experience. They can be familiar from the Arthurian tales, Lancelot, Merlin, Galahad and so on. They have their own backgrounds, their own loyalties and moralities. Which means that since there are many of them, some of them will serve Arthur but others will appear in the courts of Arthur’s enemies such as the tribal warlord-king of Wales, the monster-slaying Saxons, the reborn Roman provinces or Morgawse, the Witch Queen of Orkney.

What can King Arthur offer to fans of historical games like Total War- series in terms of authenticity?

King Arthur is not a historical game. It’s a medieval fantasy set in a mythic Dark Age. In terms of authenticity we have used the traditional medieval setting – footmen, cavalry, mostly knights, of course, bowmen etc –, but they are more fantasy-like and in many cases they are purely creatures of the fantasy such as Unseelie Archers or Winterbreed. This makes the game very colourful and grants huge choices and variations, which could appeal to the fans both of medieval-style and grandiose fantasy battles.


And why King Arthur, anyway?

The legend of King Arthur is one of those evergreen myths spawning so many interpretations that the tales about the wizard Merlin, the fabled Camelot or the magic sword Excalibur became part of the universal culture. The mythology of King Arthur is about a king trying to unite the realm he inherited; about quests, battles and heroes – a perfect background for a challenging and interesting game, where with the knights of the Round Table the players guide a whole group of famous heroes who could be improved freely, set in a grim medieval fantasy world filled with conflicts and adventures.

What will offer the turn-based Campaign Map?

The Campaign Map of King Arthur is the fabulous island of the mystical Britannia, represented as a fully three dimensional topographic terrain and place of quests, army movement, the management and many more. The gameflow is free even in the story-driven Saga gameplay mode, where the events of the unfolding campaign take place on the Campaign Map. These events enhance the gameplay with strong story elements that generate objectives and adventures like it happens in an RPG.

What does “Fighting Fantasy quests” means?

Knightly quests are the essence of King Arthur’s world, crossroads where you can choose between the pathways of storyline or take decisions that change the Morality. In technical terms quests are short stories where the chosen knight has to make decisions somewhat similar to the classic style made famous by the Fighting Fantasy books.


What is the maximum number of units fighting in one scene? How do you polish your maps for such scale?

These battle maps are really grandiose terrains, with 4 km2s of terrain where the actual battles occur and an additional 64 km2 visible that surrounds the centre of the field. The battlemaps feature thousands of units fighting the battles. The introduction of the unique locations on the map means that you will explore the whole territory to reach all these locations.

In what way will sieges be depicted in your game? Will we use common siege weapons or perhaps some magic will also take place?

Sieges are battles against the Strongholds, which are spectacular and huge cities, built on the battle maps, so you have to actually play the siege as a special battle and fight from the walls through the streets to the citadel. During battles both armies will use siege weapons and magic – powerful spells of the heroes – as well, that, combined with the realistic physics in the game makes sieges a really unique experience.
You can watch one of the grandiose siege-spells at the end of the first King Arthur teaser.

You promise several different endings. Will they depend on our choices throughout the campaign or just on the very last choice made after the final mission?

One of the key features of King Arthur is Morality. It means that every decision that you make during the game will determine the position of King Arthur on the Morality Chart: you can make King Arthur a Christian or a pagan king, a rightful or a ruthless monarch. These choices unlock special contents, allies, heroes, units and developments, and most of all, they influence your assembly of knights (virtuous Sir Galahad won’t join a tyrant who has an affiliation with the pagans), the forces you fight at the very end and the Britannia that you create, mostly due to the very complex storyline that offers many choices and solutions for different moralities.

Please explain what you mean by saying that we will be able to lead several tactical battles of different maps?

The battles are real-time tactical fights on unique battlemaps (currently there are more than 65 unique terrains available). You move with their heroes (who lead armies) on the turn based Campaign map. When they are engaged in combat (like meeting other armies on the Campaign Map or the outcome of a given quest leads to battle) then the real time battle begins.

Please tell us more about the visuals of the game. Please name some particular features with which you are going to impress gamers of 2009?

An average battle map has 120 million polygons to create the most realistic vision as possible, while a single unit has 6-10 thousand polygons – with the latest shaders – that makes them uniquely detailed and beautiful. And don’t forget that thousands of them will fight on the battlefields!
We are really proud of the numerous features of the engine, such as the complex real time weather system. The coherent system creates sunshine, lightning, fog, rain, 3D clouds and many more dynamical changes in the weather, which can be controlled in real time by the spells of the heroes.
The deferred lighting system with four levelled shadow map system allows us to use beautifully unique lights on the battlemaps.


How have the battles advanced since Crusaders: Thy Kingdom Come?

The battles of King Arthur are more advanced then they were in Crusaders. We have magical spells and abilities and monsters fighting on the field. Unlike Crusaders, these battles are not scripted at all. The introduction of unique points of interest on the field that have to be captured and held also offers many changes both in gameplay and tactics.

When has the deve1opment started? When will be King Arthur released?

The development started three years ago and the game will be released in the first half of 2009. Every single day of the development added something great that makes King Arthur a really great and shiny game in its current phase.

Do I have to buy the latest VGA to play King Arthur?

Definitely not! The recommended configuration is really user friendly and the minimum requirement is much lower.

 
Well its out to buy on steam, its a little expensive at £31 but ive gone and hit the order button. Sort of regretting it as ive tried no demo (aint one) and the only review (good score) is from somewhere ive never heard of.
My impulse buys hardly ever turn up good, but going by the pics and dev videos it looks very good as im a huge Total War fan this should be right up my alley.
Started dl at 9:30 and its currently 18%@ 510Kb so it might take a couple hours.
Ill post what i think once i start playing it if you lot want me to?
 
a small review would be great bakes0310, really hoping this doesnt dissapoint... apparantly Steam is the only distribution available for a week or two then it will be rolled out to other places,...
 
a small review would be great bakes0310, really hoping this doesnt dissapoint... apparantly Steam is the only distribution available for a week or two then it will be rolled out to other places,...

im going out on my bike for an hour or two by the time i come back it should be downloaded:)
Ill write a mini review for it though as it is quite an expensive game to buy and end up being poo.
Anyway cya later:)
 
Mini Review (based on just over an hour of play)

Story:
This game is very story driven, which before i played the game didnt know how it could be implemented in a total war style game. Anyway the game seems to be in chapters and theres a bloke speaking the narrative all welldone aswell. You get given quest all over the map and when you activate them there text based. For example theres a troll attacking a princess do you A) attack the troll or B) slip past, so you get the idea. Theres also choices on the actual map where you can choose to either destroy the tyrant type general before he destroys the rightful ruler of salisbury or protect the king of salisbury. Depending on your choice youll get different rewards/heroes.

Gameplay:
At first the controls/camera seem a bit awkward but now im pretty much used to them. The game seems quite in-depth with lots of different screens popping up all the time, you are kept quite busy with how to spend your exp/skills. The seasons in the game actually mean things for example winter you cant do battle (maybe later on) and its the only time you can spend your exp/skills. The battles are pretty good nothing on total war games scale, but im putting that down to not being very far in the game. The biggest battle ive had was about 200 vs 200 which aint much at all. But it didnt bother me as im still getting used to the game and im sure when i get further its gonna get massive. Spells, all ive had is the fog, which reduces archers accuracy (and yours) by half, i did see a enemy general throw a fireball at my men and sent them flying:p

Conclusion and other info:
The music and sfx were very good, it felt right. The game has some minor bugs that im sure are easy to fix.
Its very early days yet for me to say if this game is brilliant or poo, but it does seem pretty good.
 
Back
Top Bottom