For anyone that was sitting on the fence (Arma 2 + CO)

tbh its probably best tenner youll ever spend on a game in recent years.

less than a crappy bf3 expansion pack price but ten times better than the whole fps scene :p

if u want a pc game and sick of being fed console **** buy it.

Amen to that! I gave my Origin account away bf3 included...
 
Going to put

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on server 2 for a bit. Lets see what Part 3 has in store...who's in?
 
tbh its probably best tenner youll ever spend on a game in recent years.

less than a crappy bf3 expansion pack price but ten times better than the whole fps scene :p

if u want a pc game and sick of being fed console **** buy it.

Wait, weren't you running around defending CoD like a madman recently? Glad to see you've got a working brain now. ;)

I'm proud. :D

Although DayZ sucks, ArmA II is really quite good.
 
Possible to get Operation Arrowhead for cheap anywhere?

I have ArmaII from the freebie on GMG a while ago (two keys, in fact!), so would just need AO in order to play DayZ.
 
Im a big fan of the 'Capture the island' missions, its what I mainly played before dayz and am recently getting back into it big time, in particular the popular Warfare BE (Benny edition). For those considering ARMA for a tenner, here's a breakdown (TLDR version at the end):

Each team (US/Russian) starts in a random position with a lightly armed APC that doubles up as a HQ and a couple of other basic vehicles to get started. Each person has a number of slots assigned to them AI units (typically about 12), essentially everyone is a squad leader. At the round start, one person is voted commander. The commander then has the power to use the HQ to build a base (which consists of defenses, fortifications and factories to produce units/vehicles), and perform upgrades (better gear, new units, more support etc). The advantage of having a mobile HQ is that it can be packed up and moved to a different part of the map to have multiple bases or simply just to hide it somewhere completely away from base (a personal favorite of mine is to stash it in a barn/warehouse to hide it from plane/heli missile lockons). However, new factories can only be sited within a few hundered meters from the HQ's current position. If the HQ gets destroyed then you can't build any new factories. The ultimate goal of the mission is to find the enemy HQ and any factories and obliterate them

Now the CTI bit - you only start out with a limited amount of money, usually enough for a few squad members and basic transport. However, once things get going, money is rolling in and the commander has made enough upgrades, you can buy anything from the arma CO/BAF/PMC universe (team dependent, ie US get M1s, Ruskies get T90s). Remember you have your AI slots so you could buy yourself a tank, fill out the positions with crew and buy another couple of AI tanks for support. Every town on the map has a main camp and outposts which are defended by resistance factions, these are all AI controlled and will only stay within the town boundaries. Once you have killed enough of them (ie, there are more friendly players than resistance) then you capture that town. It's best to completely wipe out the resistance, otherwise once you leave they could retake the town. Each town has what is called a 'supply value'; once is has captured, it will provide the team with an amount of money and supply each minute (supply is a secondary currency for the commander to build factories), proportional to its supply value - basically the bigger the town, the more money is gives. Also, once it is captured, it will spawn friendly AI that defend the town should the enemy come rolling in (just like the resistance faction).

Initially the other team is doing exactly the same thing as you - capturing resistance towns and expanding across the map. Soon you'll start coming across towns that the other team has already captured, capturing these towns not only gives you more resources, but it then deprives the enemy of their resources as well, however if you try to capture an enemy town they will be alerted and someone may can and investigate.

In the meantime usually someone on your team decides to go scouting for the enemy base, if they locate it then the fun really starts. My personal fav is getting a few players together, each grab a tank and get one of them in an attack chopper/plane. Roll up to about 1k away, call in artillery to take out as many infantry and defences as possible, then get everyone to roll in and blast away at every building in sight. If the HQ is there, then chances are that the enemy commander will panic, pack it up and try to escape with the HQ. Whilst the APC HQ is very fast and probably could evade a couple of tanks if the driver knows what he's doing, by driving it means that the choppers AT missiles will pick him up and lock on no problem, dispatching it with haste. If you get the enemy HQ, chances are you can forget capping any remaining towns, focus on wiping out any remaining buildings and scout for any secondary bases

There are many parameters that vary from server to server such as starting funds, how many AI units you can have in your squad, number of towns, town resistance/defender difficulty, number of bases at any one time etc.

The thing I like about it is that despite it being the same mission each time, each game is massively different. For example, once match we were obliterated in about 90 mins, the next one we had almost all the towns on the map after about 3 hours, but then the match turned into a 9 hour wild goose chase because the other teams commander moved the HQ all over the place (we could never find it, we would find a base, wipe it out only to find another one spring up on the other side of the map :/)

In a nutshell, CTI consists of five stages - building base, capturing AI resistance towns, wearing down enemy team by retaking towns they have captured, scouting/locating enemy base, destroying enemy base
 
How about a game of Patrol Ops 2 tonight guys? BAF forces in Cherno I'm thinking. We will keep it simple, just vanilla here. No ACE or ACRE.
 
I love the MSO concept but it never ever pans out quite right. Everyone has fun securing and setting up an FOB. and then lag starts kicking in. people drift.. especially if they're new and dont quite understand the complexity of the mission.

Patrol ops has simple focused objectives that vary quite dramatically keeping it fresh and interesting. Good for learning and playing with big toys.
 
except the arma 2 community is literally the biggest collection of poin dexters ever, just go on their forums... full of people having 100 page debates about gun ballistics.

riveting

it sold horrendously prior to dayz for a reason...

So.. you use all the guns from ARMA2/OA (Military weapons)?, less a lot of the vehicles/others units and more importantly lose out on ACE mod for the extras but instead you still pvp against other people and really shoddy AI zombies, a hunger/thirst/temp system and call them boring?

You generalised a huge portion of the community, they're not all like that, some are... just not all.
 
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The group I'm with released their yearly "review" video; it really shows you how awesome it can be when you have 100-140 playing all together with little to no logistical issues, while the rest of his videos show how individually missions play out this one just gets to the point.

There are plenty of groups like this, before I joined I didn't even know of anything like this either, I can understand why some people might find the ARMA series boring especially if you're solo or in a very, very small group.


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It's the CTI and Warfare-type missions which put me off playing ArmA II, and I've been playing the BIS milsims since day one; OFP, over 10 years ago, so that's saying something!

It became pretty much what every server was running and it dumbed down the game big time imo.

I miss the small-unit coop missions of the OFP days. The missions where tactical skills, real team work and communications were still part of the game. We'd sit in the briefing screen planning the mission, allocating tasks, positions, equipment to each squad member.

I'm probably quite biased against these CTI/Warfare missions as I was in a realistic virtual battalion modelled on the US Army ( I refuse to use the term, 'clan'). We had training, ranks, medals and awards. We had roles (air wing, armour platoon, special ops, etc) and all in all it was quite serious, but we had such a good time. I was in this battalion for over 3 years and reached the rank of Master Sergeant (E-8). It's not one of those clans where promotions get handed out willy-nilly. It actually took 3 years to reach it.

Don't get me wrong, we'd have fun sessions playing pistol DMs, Cessna TDMs, there was even this co-op mission called Shotgun Wedding complete with "Bad Boys" opening cutscene haha, but they were a sideshow. It was all about the military realism, and that's why I bought OFP, and that's why I've bought every BIS release since (I won't even go into how much of a letdown ArmA was), and it actually saddens me to see my ArmA II box sitting on the shelf gathering dust.

I stopped playing ArmA II before WarZ and it's spin-offs started becoming so popular so can't comment on them, but all I want is to relive that OFP 'feeling'.

If any of you know of a server and/or squad where this is the way the game is played, let me know!

Edit: ShacKTac, that's dslyexci's outfit isn't it? I've got time for that dude. I remember his work from the early days of ArmA :)
 
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Shash

Recommend some missions you would like to play, and we can fire them onto the 2nd server!

We can run any mods you guys want, ACE, ACRE etc!

Just let us know!
 
I appreciate the offer, but I honestly have no idea what realistic missions there are these days, as it's been months since I even had it installed, let alone played it.

ACRE was a very interesting sounding mod, but at the time I wasn't in a squad and the 'only' scenarios being played on servers were the aforementioned ones, therefore rendering it pointless. It's the sort of mod you want to use when you're in a squad of like-minded players really, and that wasn't a common occurrance at all.

I'll have to reinstall the game soon and get back into it and have a look at what's floating around!
 
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