X-Tended : Terran Conflict mod released

Caporegime
Joined
8 Sep 2006
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38,256
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On Ocuk
General.
  • XTC has been designed and built to be highly modular. Don't like something we have added? Switch it off.
  • New working in-game difficulty settings. Make the game as hard or as easy as you want on the fly.
  • Redesigned weapon, missile, and shield systems.
  • 57 new player usable weapons added to the game.
  • Entire game rebalanced.
  • Combat is now more lethal.
  • New custom built jobs/jobwings/fightwings engine.
  • New custom built ship spawn engine.
  • BBS system added with hundreds of new static articles specific to XTC.
  • Dynamic news articles that inform you of what is actually happening in the universe around you.
  • New statistics centre added. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more. A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders.
  • New generic missions available at stations.
  • New mission to obtain the Leviathan M2+.
  • New race relations menu. This shows your relation to every race in the game, also by clicking on a listed race you will be able to see that races relation to the other races as well. Race relations are now colour coded and numbered for each rank to aid 'at a glance' assessments.
  • 64 new ships added. (1 unused ES model, 39 imported from XTM, 24 totally new.)
  • New engine flame effects.
  • New engine smoke trail effects.
  • New bullet FX.
  • New sound FX.
  • New sector music.
  • New combat music.
  • New weapon and missile icons.
  • Hundreds of performance tweaks.
  • Fluffy Dice
  • Fully working manual.

Universe.
  • Dynamically expanding universe. This is a new region of space, new sectors are being discovered and linked to the universe while you are playing.
  • A new custom universe map containing 199 new sectors for you to explore. (Once it is fully expanded.)
  • Larger sector sizes. The Teladi haven't been around this area long enough to have dragged the gates to more convenient locations.
  • New custom made sector backgrounds.
  • New planet and cloud textures.
  • All 6 races are now set up ready to fully work as independent races. (Argon, Boron, Split, Teladi, Paranid, Terrans.) The Aldrians are now also a seperate race with their own sectors.
  • Terrans now have a fully working economy.
  • Bounty Hunters added. Watch who you annoy.
  • Custom Safe Jump AL that will put ships arriving through a gate at a safe distance.
  • Most capital ships hulls will slowly regenerate as repair crews fix them.
  • New lifeforms added. Lifeforms now have their own unique life cycles and behaviours.

Stations.
  • Custom built npc station GOD engine.
  • New wharves added. Ships from M5-M6/TS/TP will now be sold at wharves instead of at shipyards. Shipyards now only sell M7 and up ships and stations.
  • New player mini-complexes added for shield/weapon/ammo production where you can change products as needed. Player mini-complexes can be added to complexes, but once added they will be fixed to producing the ware they had set at the time they are connected.
  • Custom safe undocking scripts for capital ships.
  • Solar power plants (both NPC and player owned) are now affected by the sun(s) strength in a sector.
  • New player owned shipyards and wharves. Build your own ships.
  • Automatic renaming of ships built by your own construction facilities now added.
  • Fully functional player equipment docks.

Ships (NPC).
  • NPC capital ship behaviour reworked
  • NPC Carrier behaviour improved
  • NPC Capital ships automatically restock used ammunition and missiles
  • Custom built NPC ship equipment scripts and templates. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options.
  • Custom built NPC loot drop scripts. Giving you more varied loot drops. NPC's will scavenge dropped loot themselves if you are not quick enough. (Hey, they are worth creditsss after all.)
  • Custom built NPC bailing scripts. All ships can now be forced to bail, even capital ships. Bailing chance now depends on the difficulty level chosen in the XTC difficulty options.
  • Exploding capital ships and stations now have crew that try to escape in life-pods.
  • If and when smaller ships try to evade enemy fire now depends on the pilot aggression.
  • Race ships in the M5-M3 classes now have a full set of variations available. (Vanguard, Sentinel, etc.)
  • Teladi, Boron, and Split now have their own M2+.
  • New M2+, TP+ and TS+ classes.
  • NPC M7M's and M8's are now more lethal.
  • Capital ships now have a blast shock-wave that will damage nearby ships when they explode.
  • Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships. On capital ships this damage is additional to the normal blast shock-wave.

Ships (Player).
  • Custom claim ship scripts. You can now claim all ships you find adrift in the universe, including capital ships using a hotkey or shipcommand.
  • New missile warning system. Now gives more information about what nasties are heading your way rather than the standard "Incoming missile" warning. Now you know if you can shrug it off or if it will make space-dust out of you.
  • Players now have a personal escape pod on Bigships.
  • Capital ship ammo and missile production facilities. Allows capital ships to produce their own missiles and ammo.
  • New 'Choose best missile for target' hot-key.
  • Transfer credits to player account command on stations now works in both directions.
  • New weapons to shields power transfer hot-key. Reduces your laser energy by a set percentage and adds an equal amount to your shield energy.
  • New shields to weapons power transfer hot-key. Reduces your shield energy by a set percentage and adds an equal amount to your laser energy.
  • New missile electronic counter-measures (ECM) added for bigger ships. NPC's will use these too if installed.
  • New anti missile chaffs added for smaller ships. NPC's will use these too if available.
  • New emergency jump. Forces your ship to execute a random jump out of it's current sector. Useful in desperate situations, does not require energy cells, but it destroys your jumpdrive.
  • Engine boost. Temporarily boosts your ship’s speed by diverting your weapon energy to the engine. It can result in harm to the engine however, and larger engines are more likely to be damaged.
  • Notifications on ship loss. Displays a message whenever a player-owned ship gets destroyed.
  • New Boarding Teleporter Upgrade added, this allows players to skip the space walk part on marine boarding.
  • New Freight Teleporter Upgrade added, this allows the teleporter to pickup crates.
  • New factory ships. Produce wares while on the move.
XTC_Release_1_01_thb.jpg


http://forum.egosoft.com/viewtopic.php?t=293490

X-Tended - Terran Conflict is a complete overhaul of Egosoft's game, X³: Terran Conflict. Featuring a completely new ship & weapon balance, numerous gameplay enhancements, streamlined ways to manage your assets, dozens of new weapons, wares, missiles, ships, new missions, a completely new map and a setting that is faithful to the official lore laid out by the books and games, X-Tended - Terran Conflict is easily one of the most extensive modifications ever created for a game of the X-Series.
 
Associate
Joined
28 Mar 2007
Posts
2,496
Location
Edinburgh
My favourite game series of all time. X-Tended looks great.

If they could somehow incorporate an MMO/Multiplayer side into this game it would be huge.
 
Soldato
Joined
2 Mar 2006
Posts
3,193
Location
The Wirral
My favourite game series of all time. X-Tended looks great.

If they could somehow incorporate an MMO/Multiplayer side into this game it would be huge.

If the X series had multi player it would be beyond epic but i cant see it happening any time soon saldly :(

Looking forward to trying out the X-Tended mod anyway :)
 
Soldato
Joined
23 Dec 2002
Posts
2,806
Location
Bristol
Yay its finally released will down load this tonight (been waiting for this since x3:tc came out).

the only bad point.....

This is the first version of the mod and we have not yet gotten around to implement everything we want to have in.

Until the second major release of the mod (2.0), X-Tended - Terran Conflict will not feature any of the missions from our new plot. It will also not include various modelling and graphical assets that are still in the works.

Warning: Save game compatibility between this first release and the next major release (2.0) will not be possible. We are working on things that will not update when you load a save from this version of the mod into the next major version (2.0) of the mod.

From reading the tread it will be about 6mths till the v2 release. will still give it a go but wont start taking it serious yet.
 
Soldato
Joined
7 Jun 2010
Posts
2,842
Location
Scotland
I've never played the X games before, but after watching a few videos over the last 30 minutes I totally want to play this. £10 on Steam :( already and i've not even looked at the holiday sales bit. Goodbye student loan, it was good while it lasted :p
 
Soldato
Joined
14 Sep 2008
Posts
3,811
Location
Nottingham
Another christmas, re'up with X3 for the 4th time!!

The patches, mods.. such polish, imposable to ignore when you got the time.

Cheers for the heads up.
 
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