Soldato
- Joined
- 11 May 2006
- Posts
- 5,786
This has been a problem with virtually every card I've ever bought. What I'm talking about is the annoying texture flickering and clipping at polygon seams observed in certain games. The best example is Battlefield 2, it totally ravages the game especially with my old 9800 pro and even with the X1900XT, though to a lesser extent. You mainly see it when zooming into distant objects (say with a sniper rifle), but also on certain closer objects; the grenades in BF2 are an excellent example, where the silver parts seem to be flickering/breaking up like crazy.
I've now also observed it in GR:AW, though nowhere near as bad as BF2 its still very annoying. Sometimes it appears on the chacters clothes, where the different polygons meet, sometimes its just the odd flickering texture here and there (luckily in GR:AW its not that noticeable). I also find that it mostly appears on distant buildings, statues, cars; you can clearly see the effect when using the sniper rifle scope.
Does anyone know the cause of this? Can it be fixed?
(BTW, I can remember with old games it used to appear when playing in 16bit colour, but I don't think games use 16bit these days.)
I've now also observed it in GR:AW, though nowhere near as bad as BF2 its still very annoying. Sometimes it appears on the chacters clothes, where the different polygons meet, sometimes its just the odd flickering texture here and there (luckily in GR:AW its not that noticeable). I also find that it mostly appears on distant buildings, statues, cars; you can clearly see the effect when using the sniper rifle scope.
Does anyone know the cause of this? Can it be fixed?
(BTW, I can remember with old games it used to appear when playing in 16bit colour, but I don't think games use 16bit these days.)
Last edited: