Soldato
Just finished writing a save manager for Oblivion, and would appreciate feedback on it I developed it mainly because I didn't like the existing save managers out there and wanted something with more features.
It creates subdirectories for each of your characters and their saves, and lets you set an active character, which will change the directory that Oblivion saves into, allowing you to keep all your characters' saves separate (no more overwriting your other character's quicksave). It also allows you to set certain settings for oblivion on a per-character basis, such as difficulty, when autosaves are made, etc. (working on more functionality here).
Make sure you back your saves up if you try it out, though; it may well still have bugs in it
Note that it needs the .NET Framework 2.0 to be installed in order to run.
Screenshots:
http://img87.imageshack.us/img87/4826/mainformfq3.png
http://img91.imageshack.us/img91/3031/viewsavego4.png
Download link:
http://tessource.net/files/cache/6386.html
The source is available here, as well, if anyone's interested (written in C#):
http://etherea.co.uk/files/Source.zip
This is my first community-released program, so be kind
edit: fixed a couple of small bugs
It creates subdirectories for each of your characters and their saves, and lets you set an active character, which will change the directory that Oblivion saves into, allowing you to keep all your characters' saves separate (no more overwriting your other character's quicksave). It also allows you to set certain settings for oblivion on a per-character basis, such as difficulty, when autosaves are made, etc. (working on more functionality here).
Make sure you back your saves up if you try it out, though; it may well still have bugs in it
Note that it needs the .NET Framework 2.0 to be installed in order to run.
Screenshots:
http://img87.imageshack.us/img87/4826/mainformfq3.png
http://img91.imageshack.us/img91/3031/viewsavego4.png
Download link:
http://tessource.net/files/cache/6386.html
The source is available here, as well, if anyone's interested (written in C#):
http://etherea.co.uk/files/Source.zip
This is my first community-released program, so be kind
edit: fixed a couple of small bugs
Last edited: