Your not gonna believe it, S.T.A.L.K.E.R 10004 is out

Changelog for patch 1.0004:
Optimization:
1. Calculation of detail objects has been moved into a second CPU thread.
2. Optimization + 10-15% FPSBR]
3. Shader optimization.


MP features:
1. Standalone dedicated server.
2. Remote control for the dedicated server.
3. Max ping disconnect option.
4. Self-optimizing packer for net packets. Gains better ping and traffic reduced by 50-100%.
5. Filters for server list do not get discarded.
6. Viewing available maps without disconnecting from the game.
7. Artifact counter does not show up in statistics.BR] 8. The list of players does not get reset to the beginning when trying to scroll it. Now it is easy to vote for banning or kicking a player.
9. Corrected a few errors in determination of the cause of death.
10. Exploded grenades are not left behind in the place of the explosion.
11. Corrected activation of artifacts and the algorithm of action of the anomalous zone spawned from it.


MP crash fix:
1. Fixed the currently known crashes.


MP SDK:
1. The user can create the resource file with the mod for release with a single click of a button.
2. Mods can be installed onto the retail version by simply copying the resource file.


SP fixes:
1. Error with the first shot from the barrel-mounted grenade launcher. The grenade is not lost on the first shot.
2. Fixed weapons disappearing from hands after prolonged movement in crouched position.
3. Fixed crash when the player approaches someone from the Monolith's gulag.
4. Fixed Voronin's missin for elimination of a bandit.
5. Fixed random missions at the wild territories.
6. Fixed the random mission of bandit elimination at Cordone.
7. Fixed the barman's random mission of getting rid of snorks in the dark valley.
8. Fixed the error of the random mission of defending a camp when moving to another location or saving/loading.
9. Fixed the random mission of killing mutants when a pseudodog is among them.
10. Fixed the random mission of killing mutants.
11. Fixed random missions with raiding character gulags.
12. Fixed the variety of goods at the bar and at Petrenko's after completing a random mission.
13. The wounded run away from grenades.
14. Zombies at Yantar run away from grenades.
15. Fixed the patrol path at Yantar, which looked like random crashing.
16. Fixed the patrol path at Agroprom, which looked like random crashing.
17. Fixed the mission with destroying Dolg's squad in the village at army warehouse.
18. Fixed the error at Radar, which led to completing the mission of turning of the radar without carrying out the objectives.
19. Fixed the error with repeated scene of Dolg's ambush at the army warehouse level.
20. Fixed the error with the camera flyover at Pripjat'.
21. Fixed the error with Bess, because of which he could not be cured.
 
Wasn't this the one that was meant to add the free roaming version of the game after you had completed it once ?

Thanks for the heads up anyway .
 
Old saves work fine, very good fps increase for me for some reason, 100% :confused:

not complaining! 40fps i used to get when i saved it, installed patch, now getting 70-100fps in the same area.. very nice increase
 
My spidey sense feels that they decided to omit that feature from this patch (or altogether?) to release the patch early with the important fixes. I haven't started STALKER yet but the changelog makes me feel that little more warm inside. I imagine I will have a great experience now :)
 
Ah brilliant. I can finally reinstall this game and actually try and play it :)

1.0--1.0001----1.0003----1.0004 installing and patching process here I come.

Nice little patch by the look of it too, better use of dual cores, and fps improvements for everyone anyway, given the large amount of physics in this game, I'd bet thats going to give a real boost on dual cpu machines - 15% general increase + x% fps for giving physics it's own cpu, leaving the rest for the game itself.
 
Okay, now this game seems to be running half stable would it be worth me picking it up, is it a good game? And would it be worth trying to play it on the rig in my sig (yeah i know it rhymes :p ) at 1280x1024 or will i get annoyed with low detail and poor frames.
 
I have never patched my game so im woundering what is the patching process, so i just get 1.004 straight off and install or do i need to follow a set of patches in a certain installed way if so can someone tell me that which patch first then second etc. Cheers.
 
Hmmmm, this patch IS rather nice. Im now able to run maximum EVERYTHING in game, bar AA (as it doesnt work) on Dynamic Lighting at 1680x1050. The framerate isnt amazing, I'd estimate around 20-30, but it IS playable, and damn with all the shadowing etc on, it doesnt half look nice.
 
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