** OFFICIAL Football Manager 2012 Thread **

Caporegime
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Transfers & Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren’t prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.

Scouting improvements – using several real life scouting reports, a new in-game report has been devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.

3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras – “Behind Goal” and “Director Cam” as well as all other camera angles being reversible – meaning you can watch and analyse every aspect of every game.

* The Director camera will work much like watching a Sky / BBC replay of a game and will feature camera's that are unavailable to see normally.

Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.

* Worth noting that if you load up a new League the game will stimulate player moves and player development during that time to bring it up to date. According to Miles Jacobson

Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 6 different tones to choose from with specific comments per tone.

Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.

Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game “how to” system.

On top of these key innovations, there are lots of areas of the game that have had huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more.

Miles Jacobson mentioned somewhere in the region of 900 new features and spoke of the game as more a revolution. He mentions many things that they've just held back from previous games (FM'10/11) due to not having them as they want them. Sounding (imho) like a big step for Football Manager.

Miles Jacobson said:
For the hardcore fan who likes playing career games we’ve added in the functionality to allow you to turn leagues on and off. So if you’re managed in England for a few years and decide you want to go off and get a job in Spain, you can put the Spanish league in and start applying for jobs there.

We’ve made huge improvements to how you see the match being played, there’s new animations, new crowds, extra stadiums, a couple of new cameras. That’s all looking really good. We’ve got something for people who like technology in the adaptive layout, which means if you’re playing in a high resolution you actually get more information on the screen.

We’ve improved the way you can talk to players and your staff inside the game by adding in a tone system, so now there are six different tones that you can use to talk to players. Which will have a massive effect on conversations you have with them. Some people like having an arm put round them and other people only see sense if you shout at them, so you have to be careful what you use for which person.

There’s also loads of changes to contracts. One of the changes being for contract negotiations, if you’re in the midst of a negotiation and the agent keeps coming back asking for £6,000 a week and you can “only” afford to pay them £4,000, you can lock that £4,000 so the agent will know you’re not going to budge from that and might come back asking for different contract clauses to make up the difference.

We’ve worked with scouts with a few different clubs to come up with the kind of report that a manager would get in real life for the next opposition reports. There’s all kind of information in there, including where goals have been scored, what time of play they were scored, analysis of the squad, tactical information. And the tactical information goes as deep to show you how you’ve performed against particular tactics, and how particular tactics have performed against you.

And for people who have never played the game before there’s a brand new tutorial mode, which will actually give you a little hand-holding guide into how to play the game when you first start. Which is something we haven’t managed to do successfully before, but this year we think we’ve got there.


No confirmed release date, but it will be more or less the same as each year :)

October 21st :D
 
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New Featues via The Football Manager Podcast.



  • New Conversations - Can even ask the board for a new contract and based on how well you're doing.
  • Multibox's :)
  • New Stadium expected attendances - If you move to a new Stadium the game can predict based on how well you're doing and the Entertainment factor from match performances.
  • Entertainment factor
  • Different types of fans - Helps work out attendances; based on Loyalty, Passion, Temperament, Patience and Affluence. (Teams attendances will fluctuate, so clubs with lots of glory hunters will struggle if they go down for example and "posher" teams and "bigger" teams can generate more money via merchandising and fan Loyalty will play a big part in attendances too)
  • Improved contact points - To do with match engine
  • Calendar time bar shows previous results.

 
One thing that bugs me about the transfer system is that generally teams pay the real value (or just a little more) for your star players but you are expected to pay through the roof for other team's top players.
 
*high 5* for an Ultimate thread :D

Really want them to have away attendances this year and something that calculates it properly (its a bit depressing to have CAFC as champions of Europe and can only half fill the away stand at Chelsea in the League).

I hope they finally get parity between the Mac graphics engine and the Windows one too
 
One thing that bugs me about the transfer system is that generally teams pay the real value (or just a little more) for your star players but you are expected to pay through the roof for other team's top players.


I know, it needs improving. I started a Tottenham game of 2011 yesterday and Modric is angry because i would not sell him for £10m, whereas i'm expected to pay £30m for Adam Johnson:rolleyes:

As long as Brighton actually have some money for once(as they really do ) i'll be happy
 
Transfer market is so irritating! was playing as wolves in 2018 i had neymar and henrique, mancity kept pestering me for both of them not offering more then 20million for either of them with my players getting upset yet they wouldnt accept less than 80million for Babacar.
 
Every year I buy this game, play it for a week and then never touch it again. Not this year! :D

Same as me. I've often found the latest versions so frustrating. FM2008 was the last one I played hardcore and I still have a flirt with it every now and again.

To me, the latest versions seem overly complicated.
 
[ASSE]Hinchy;19903598 said:
Same as me. I've often found the latest versions so frustrating. FM2008 was the last one I played hardcore and I still have a flirt with it every now and again.

To me, the latest versions seem overly complicated.

1. Download Championship Manager 2001/02 (It's legal, they released it free of charge a year and a half ago).
2. Visit http://www.champman0102.co.uk
3. Look at updates, they update the squads and clubs to modern day.
4. Download and install.

Thank me later.
 
I know, it needs improving. I started a Tottenham game of 2011 yesterday and Modric is angry because i would not sell him for £10m, whereas i'm expected to pay £30m for Adam Johnson:rolleyes:

As long as Brighton actually have some money for once(as they really do ) i'll be happy

I find it really frustrating when I can't offload good players. Say I want to get rid of an older player to get some transfer funds or clear wages no one will ever even make me an offer. It can get seriously annoying.

"Will you take a great player at half his value? No? How about quarter his value? Still no? Ok free? Hey where is everybody?"
 
No new leagues then :(

I know there is an editor, but SI need to tap into South America properly and get all them in... plus the Middle East as they play a big factor in the world game now ie big money older stars going there, or even things like Gyan going there for the cash rather than playing in the EPL... mixes things up a bit more, as it stands those clubs are more dormant and in the end you just have players rotting there.

Also all the sugar daddys are in I hope; Malaga, PSG, Getafe iirc... Vitesse are backed well, that Chinese team, Roma should be financially better off... some good variety in challenges this time, rather than just City being the billy big balls in the market.
 
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