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- 21 Apr 2011
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Yesterday AMD sent us a benchmarking guide for Battlefield 3 written by Antal Tungler, AMD's PR Manager. In the guide, Antal recommends using Nvidia's FXAA instead of MSAA.
"You'll notice that we recommend the 'Ultra' preset in lot of our scenarios, without the use of MSAA (Multi-Sample Anti-Aliasing). This is a traditional technique to remove aliasing from objects in the visible scene. It provides significant image quality improvements, at least in most cases. But because of its nature, working only on actual geometry, some objects will not benefit at all from this process, like foliage or fences, that are just textures, sprites etc. Luckily DICE implemented a new technique as well called FXAA (Fast Approximate Anti-Aliasing), which is a process that works pretty much on all objects. Another significant difference between the two is that while FXAA has a very small impact on performance, however using MSAA can essentially cut your framerate in half."
Read more: http://www.ngohq.com/news/20747-amd-recommends-using-nvidias-fxaa-in-battlefield-3-a.html
"You'll notice that we recommend the 'Ultra' preset in lot of our scenarios, without the use of MSAA (Multi-Sample Anti-Aliasing). This is a traditional technique to remove aliasing from objects in the visible scene. It provides significant image quality improvements, at least in most cases. But because of its nature, working only on actual geometry, some objects will not benefit at all from this process, like foliage or fences, that are just textures, sprites etc. Luckily DICE implemented a new technique as well called FXAA (Fast Approximate Anti-Aliasing), which is a process that works pretty much on all objects. Another significant difference between the two is that while FXAA has a very small impact on performance, however using MSAA can essentially cut your framerate in half."
Read more: http://www.ngohq.com/news/20747-amd-recommends-using-nvidias-fxaa-in-battlefield-3-a.html