OK, took me a good while to put this together, may help some A2 players, may not..
The following screenshots are taken from the island ‘Podagorsk’, the island is a heavy island to run in A2, its a large map area, heavily wooded with lots of clutter, villages, towns etc..
I took the screenshots from a reasonably heavy fps location. There are a few farm buildings, plenty of clutter, bushes and really heavy trees, although as you will see from the first screenshots ‘AA’ is a great wood trimmer..
Please note I am using ‘IVD’ ‘instant view distance’ mod. This mod enables you to override the in-game VD, so the in-game VD of 6281 shown in the in-game menu, is not what your seeing. The IVD is set to 2000 for these first examples. I have had to save screenshots as jpeg as I tried with png but the size was too big for my imageshack account (5mb), so the quality is not as good as should be, but still fine..
There is a test further down, its best to follow the post down step by step it will make more sense..
Screenshot 1; 49.2 fps (49 average). 2000VD (view distance)
Clutter, buildings & tree’s. Now before the recent changes in A2, to obtain these type of frame rates, many players had to do exactly what I did here, disable in-game AA to get a decent fps boost. You can see the trees and bushes are o.k. but very thin because of no AA. However I have managed to boost slightly above the average, that’s down to game & profile config tweaks..
Screenshot 2; same as before but showing the menu, my 49 fps average. 2000VD
Shows the in-game video control menu, as you can see most all the main settings are on ‘Very High’, however I have disabled AA. Note the Video Memory is set to ‘Default’, imo that’s the wrong way to do it now, after the recent changes by BIS. Lets see..
Screenshot 3; Vast difference.. 42.1 fps (42 fps average) so I only lost 6.8 fps, but look at the difference in the screenshot. 2000VD.
Well I set AA to ‘Low’, but as you can see we are getting an effect of AA set to more or less ‘Very High’, that’s because I no longer use the in-game menu for the main set-up of Arma 2, but instead combine it with config tweaks. The screenshot shows that enabling AA has clearly plumped out trees and bushes almost to the highest pos. But this effect is mainly courtesy of the now, in-built, fxaa & smaa settings, managed via the configs. Remember Video Memory on ‘Default’ here, but imo a mistake. So lets see..
Screenshot 4; 44.7 fps (44fps average), I gained 2.6 fps even though I increased VidMem. 2000VD
As you can see I have increased Video Memory to ‘Very High’, this works well for me and should for many. The old method of ‘Default’ setting does not work as well as it used to, BIS have made real headway with A2 optimizing wise, with the adding of fxaa & smaa, plus managed with a mix of other settings that you can change, that may not have sprung to mind for many, all this can bring about a really good change..
So I have a 2km view distance and an average of around 44 fps on a heavy island in a heavy-ish location..
ok. So lets try and get better still..
Screenshot 5; Take a good look at these three screenshots, left, middle & right, put together so that you can compare the quality.. The left hand side is where I left off (Screenshot 4 = 44.7 fps), the middle & right side are from separate screenshots with different settings I made via game-configs & profile-configs and some adjustments in-game .. All are 2000VD
Screenshot 6; 44.7 fps, just the left side..
The left side, full size screenshot..
Screenshot 7; 62.0 fps, just the centre..
The centre, full size screen shot, but note the 62.0 fps. Don’t forget it’s different settings, the centre of this was the example in the comparison screenshot.. Quality looks o.k. I think..
Screenshot 8; 66.1 fps just the right hand side...
The right hand side, full size screenshot, note again the 66.1 fps.. Average fps here was 65-66, very high for this type of terrain/island.. The quality is slightly less but still looks quite nice..
So the question is, from my example here, could you use the right side at the quality level shown, which is screenshot 8 = 66.1 fps (average 65-66 fps).
Well lets see how this setting (screenshot 8) performs with view distance increased by 500mtrs each time..
Screenshot 9; 2000 view distance.. So as previous 65-66 fps.
I have begun from the last screenshot. As I said earlier I am running ‘IVD’ (instant view distance), there are other VD mods to use ‘DVD’ ‘dynamic view distance’ being a very good one, it takes a little getting use to as it auto changes the VD while your playing, depending on fps rates. Also ‘MWVD’ ‘mouse wheel view distance’ which you can alter on the fly using the mouse wheel and a key combo together..
Anyway, here is the ‘IVD’ control panel. The current VD shown, is the small number to the left just below the slider. I don’t use the ‘Terrain’ buttons at all, but I do sometimes use the quick View Distance buttons up top. Now to alter the increments by 500 per click I simply click the right hand arrow of the slider, the 500 increments are set in the ‘IVD’ config..
Screenshot 10; 2500 view distance.. 62.0 fps. Here we go then, the test begins..
I am using the frame counter that uses the game's own integrated function of measuring FPS. The IVD addon aims to bring the best accuracy with the smallest performance impact..
Screenshot 11; 3000 view distance.. 58.0 fps
The FPS counter is colour coded, ie. ‘Green’ writing and your fps is very good, ‘orange to yellow’ your fps is good-medium, ’Red’ your fps is getting low, but still playable.. However below 20-ish and your going to struggle.. But no fear of that here at this setting, and this would really be cut off point for ‘on the ground’ VD..
Screenshot 12; 3500 view distance.. 55.0 fps. Still dropping in relatively small frame rates..
Screenshot 13; 4000 view distance.. 52.8 fps, quality still fine and frame rate holding up..
Screenshot 14; 4500 view distance.. 51.0 fps, still fine..
Screenshot 15; 5000 view distance.. 48.3 fps, still o.k. small drops in frame rate..
Screenshot 16; 5500 view distance.. 45.8 fps, still o.k.
Screenshot 17; 6000 view distance.. 44.1 fps, its holding up o.k.
Screenshot 18; 6500 view distance.. 42.6 fps, very slight drop in quality, but still fine.
Screenshot 19; 7000 view distance.. 41.1 fps, we are at 7km view distance, still above 40fps on the ground..
Screenshot 20; 7500 view distance.. 40.0 fps, still 40 or above at 7.5km through reasonably heavy terrain..
Screenshot 21; 8000 view distance.. 38.9 fps, below 40 now but still very good rates..
Screenshot 22; 8500 view distance.. 37.6 fps, its taken some from the quality but still v/good rates for this terrain..
Screenshot 23; 9000 view distance.. 36.7 fps, rate loss has slowed a little taken a little more from the quality, still o.k. though..
Screenshot 24; 9500 view distance..35.2 fps, one click away from the magic top number and still very good rates to play..
Screenshot 25; 10000 view distance.. The magic top VD for A2 and still getting 33.4 fps, just cracking into the orange/yellow zone. Nowhere near the ‘Red’ so game-play is rather nice still, even though I myself, would think this a pointless VD on the ground or indeed in the air unless your sightseeing. I must admit I do use 10000 VD for sightseeing..
So as you can see the settings stand up to the test with view distance being able to reach its highest at 10km (10,000mtrs) on the ground, in reasonably heavy terrain.
I am not saying for one moment you would or should run at the high VD on the ground, but its an example of what you can obtain fps wise with the right settings.. 2000-3000 VD is more than ample on the ground and even lower than 2000 in urban and heavy wooded areas, say down to 1000 VD..
Now I have done the same test on a few of the original Arma islands, converted to run on A2, ‘United Sahrani’ is a marvellous set of islands and the results there were way higher fps rates..
On less demanding islands the fps rates can be very high indeed..
It is the way A2 is set up now, with the new added tweaks and fxaa & smaa, rather than setting the game up the old way..
Its configs, mods & set-up that works best when tweaking A2 to run great, trial/error and tweaking..
This test above is done with just one standalone player. However, ai do not make a great difference when not on screen, obviously on screen in combat and there is a very noticeable strong fps hit, but if your rates are high to begin with you should be able to cope with the hit and that’s the point here in this post.
I have done another test and made screenshots. I will post these here over the next day or so.. I took 100 ai and put them head to head (literally on screen facing each other, 50 per side, in full viewing distance of each other), the test shows that the fps drop is still well within decent playable frame rates, as the ai die off the fps increases really nicely..
How to obtain the above if your not already getting similar fps rates, well that’s a long explanation as well, I will have to take screen shots of the configs as well as explain what I did. I will post that over the next few days or weekend..
Bare in mind I had to tweak to get really nice frame rates for this test, I could tweak some more and get higher, but quality would change as well, and I think the quality of the test above is very good. Obviuosly as jpeg screenshots the quality is lost a little but you can get the idea..
Sorry its really a long post but I wanted to show, rather than just say, so I did it in steps, with screenshots..
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