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13.8 Gaming Benchmarks With Frame Pacing

Caporegime
Joined
12 Jul 2007
Posts
42,106
Location
United Kingdom
Specs

i7 2700k@ 4.8ghz
8Gb DDR3 2133Mhz
2x7950 @1100/1500
Windows 8
13.8 Drivers
Frame pacing enabled


zpvkIKJ.jpg


aSv8QBm.jpg


Benchmarking Procedure & Settings

FOV (where applicable) 82
Ultra/Highest Preset used from in game options, then AA was added. Nothing else was tweaked or changed.

Battlefield 3 - http://www.youtube.com/watch?v=j2b5b3vK-TY
Bioshock - Used in game benchmark
Crysis 3 - http://www.youtube.com/watch?v=mxrjqhSAnAo
Dirt Showdown - Used in game benchmark
Farcry 3 - http://www.youtube.com/watch?v=mW2gDhEMfyk
Hitman Absolution - Used in game benchmark
Tomb Raider - Used in game benchmark
Sleeping Dogs - Used in game benchmark

Benchmarking Notes

Bioshock bench is a little buggy. Minimum fps were not that low but thats how the final result showed up. Lowest i saw was around 55-60 fps in that one. I encountered a rather large cpu bottleneck in parts of the bioshock bench as gpu usage dropped. I also experienced a light cpu bottleneck in Hitman.
 
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Nice work :)

Is the all round feel better? Far cry 3 anyway to being playable yet?

Kinda miss having an amd card in my system. Annoying boost clocks are annoying :(
 
Such temptation.

How smooth are they with the latest drivers? Any of them stuttery?

No stutter at all in any title except farcry 3, which is terrible.

The fix for that is to use radeonpro, vsync, triple buffering, flip queue size 1, lock fps to monitor refresh. That removes 99% of stutter. You need to disable vsync and switch render ahead to 0 in game first.

Nice work :)

Is the all round feel better? Far cry 3 anyway to being playable yet?

Kinda miss having an amd card in my system. Annoying boost clocks are annoying :(

Doesn't feel much difference tbh. But in the few cases of stutter without vsync those are completely fixed now.

Farcry 3 is still pants.
 
Thanks for this Matt. :)

Anyone care to do some 1080p benches (to see 120hz viability)?

p.s - about the min fps thing, this is something that causes me to be wary about stock benchmarks / start-of-level benchmarks as "hitching" from loading seems like it causes anomalies with minimums.
 
How about a before and after for comparison?

Clocks aren't identical and i don't cover as many titles but...

LtMatt said:
AMD 13.6 Beta 2 + 13.5 Caps

i7 2700k @4.7ghz
8Gb 2133mhz Memory
2x7950 @ 1093/1563
27" DGM IPS 2560x1440p
Windows 8 64 bit

Settings Used

Battlefield 3 - Ultra Preset + x4 AA + FOV 80
Bioshock - Ultra Preset + Alternate DDOF Disabled
Dirt Showdown - Ultra Preset + x8 AA + Global illumination
Hitman Absolution - Ultra Preset + x4 AA + Global illumination
Sleeping Dogs - Extreme Preset + Extreme SSAA
Tomb Raider - Ultra Preset + x2 AA + TressFX

Results

HtYhJFc.jpg


Max fps values for Dirt Showdown, Bioshock are put at 150 to keep the graphs in perspective. Max fps for Dirt Showdown is not available in the in game benchmark, though i believe it is around 150. Bioshock max fps was 315. Not sure what happened with the low minimum on bioshock, must be a bug as it definitely doesn't go that low when running the benchmark.
 
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