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  1. Quartz

    Did SLI and Crossfire fail because they had to work with two cards?

    Looking back, it seems to me that the critical flaw with both SLI and Crossfire was that they had to work with two cards when it should have been a minimum of three. With two cards you can get the dreaded micro-stutter, but with three, you can have two (or more) doing the graphical work -...
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