multithreading

  1. ojito

    How does clock speed and voltage affects render time in offline multi-thread render engines?

    I'm having trouble with high temps on a 7950x build. I read somewhere that it's supposed to run at 95° but don't like it very much. I was wondering how under-volting and under-clocking can affect a multi-thread process. Will my renders take longer? I'll be happy to loose 10% performance if that...
  2. Quartz

    How many threads is too many for a game?

    Should every AI object - spaceship, soldier, battleship, whatever - have its own thread? How many threads is too many? Desktop CPUs can have up to 32 threads (and HEDT up to 128) at 4 GHz. Why not make use of them? Let's say you're redoing Freespace 2 and have a 64 ship battle, each with its...
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