16:9 Resolution Good for gaming??

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I've been looking at these new monitors lately 24" namely. Anyone any ideas if they good for general gaming and for FSX. Am concerned that the picture may be distorted that bit more than current 16:10 screens as games dont appear to obviously say if they support it directlyh.

Cheers
 
16:9 is a newer resolution for gaming so would potentially have less support, however there are work arounds for many games like FSX.
 
16:9 is bad for most uses by giving you less vertical space than 16:10.
And WUXGA display shows 1080p material without need to scale or crop anything.
(and also shows 1600:1200/UXGA for old games not supporting anything else than 4:3)
 
16:9 is far more common than 16:10 which is only used for PC monitor. 16:9 is a broadcast standard along with 720p and 1080p resolutions. All recent games support this resolution, if they don't check here. http://www.widescreengamingforum.com/

there's a reason 16:10 was chosen for monitors and 16:9 for media (tv etc.). For monitors, 16:10 is close to the golden ratio and @24" allows you to fit two pages of A4 side by side (DTP and word processing). 16:9 was chosen as a compromise between two cinematic aspect ratios to minimse letterboxing/pillaring.
 
16:9 is bad for most uses by giving you less vertical space than 16:10.
And WUXGA display shows 1080p material without need to scale or crop anything.
(and also shows 1600:1200/UXGA for old games not supporting anything else than 4:3)

When you say "less vertical space" it is completely dependant on the resolution.

16:9 1920x1080 has more vertical space than 16:10 1680x1050. Unless you go then next step up for 30" displays, the difference between 1200 and 1080 pixels is barely noticeable at best, not to mention there's no letter boxing when playing back video at 16:9 aspect.

If you are thinking about playing back TV or hooking up a console, go for 1920x1080. There are some 1920x1200 displays that support 1:1 pixel mapping to stop distortion but you just get black bars top and bottom.

If it's purely desktop work and PC gaming, then probably go for 16:10.
 
When you say "less vertical space" it is completely dependant on the resolution.

16:9 1920x1080 has more vertical space than 16:10 1680x1050.
The question is now about marketing clowns trying to replace WUXGA with 1080 low screen.
I just tried changing desktop res to 1080 which automatically "crops" programs to that size and then back to 1200 and for example difference in space available for web page in browser is really noticeable.
...not to mention there's no letter boxing when playing back video at 16:9 aspect.
Practically all movies are already letterboxed (or then cropped) because they use primarily lot wider than 16:9 aspect ratio.

16:9 was chosen as a compromise between two cinematic aspect ratios to minimse letterboxing/pillaring.
It's not compromise between movie aspect ratios but between TV and movies.
Movies discarded their original 4:3 aspect ratio when TV started threatening movie theaters after WWII.
 
you cmplain about letter boxing on a 16:10 screen, but since its extra space, its not like the movie is smaller as it doesnt fit on the screen otherwise, its the fact that it has extra space....so whats the problem with it?
 
you cmplain about letter boxing on a 16:10 screen, but since its extra space, its not like the movie is smaller as it doesnt fit on the screen otherwise, its the fact that it has extra space....so whats the problem with it?

Its a bigger waste of space
 
Pretty much all modern games cater to 16:9 resolution AFAIK, probably a few exceptions though.

I switched from 16:10 22" (1680x1050) to 16:9 23" (2048x1152) and prefer it.
 
16:9 here, Not noticed any problems at all although, Most games i play have the 16:10 option too.

If you went 16:10 i doubt you would notice anything wrong when watching movies at 16:9, Even stretched to fit.
 
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