2 things that annoy me about COD series

While they keep respawning, you will find if you wait long enough, and kill enough of them...they stop. Its all about patience. I did the TV studio on vet, and the enemy eventually stopped coming.

I think its only certain points that are like that to be honest. Even on veteran they stop respawning in the TV station.
One part that annoyed me with the respawning was on 'Shock and Awe' after you meet up with the other team.
 
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I can say I only noticed the respawning on that level where you get to the building with the roller doors..

Until you move up past the wrecked cars they'll just keep coming :(

Oh, and the 300m grenade throws with pinpoint accuracy got tedious.
 
I'm doing the level where you have to block the 3 entrances to the factory with the crane, explosives and wheel thing. The respawing enemies are driving me nuts! Also it seems very hard (this is my 1st playthrough of the game) I think I have it on Normal but this particular level the accuracy and amount of firepower hitting me is almost as bad as Veteran. :eek:
 
It would be a very boring game without lots of enemies. They only respawn if you sit back away from buildings, once you are in buildings then there is no respawning.
 
The respawning is rubbish. Ruined it for me. I stopped fighting and just ran to checkpoints then the enemy dissapear.

When you play the game how do you know where the checkpoints are (unless you are replaying the game again but then what's the point of that)?

Anyway it's improving all the time. remember MOH:AA where you could be having a full blown firefight with a group of soliders only to find round the corner there were 4 more just standing around as if nothing was going on. At least now if you are supposed to use sniper mode or sneak and you go running in the men will come out the buildings to fight. But yea, it can and probably will be improved.
 
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The respawning doesn't really bother me much, however the pathetic scripted grenades really do. If four of the buggers roll in by your feet you've got no chance. On some occasions I've peeked out of my hidey hole and there wasn't anyone within throwing distance as they were cooped up in a building.

They should at least make Vet a bit fun because it's a chore and requires little skill, more patience and sanity control tbh.
 
It would be a very boring game without lots of enemies. They only respawn if you sit back away from buildings, once you are in buildings then there is no respawning.

So put lots of enemies in, just don't have them teleporting in. It makes no sense for you to clear a building from behind cover so that you can move forward and then when you're halfway across open ground for all the enemy to suddenly appear again and open fire.

It means there is no incentive to use fire and move tactics or skill in shooting from range, it just encourages rushing forward headlong to get to the checkpoints.
 
When you play the game how do you know where the checkpoints are (unless you are replaying the game again but then what's the point of that)?

Because when sitting there moving forward and fighting it out you can see them re-spawn. So you stop fighting and just leg it to a doorway.

The skill was not in killing anyone it was just a matter of running to a doorway and killing whoever was in the room. If your quick you can run to the dorr back pedal and your team are triggered into the door by you passing that line. You can then let the team clear the room.

I thought personally it was done very poorly, Cod should be about huge shootouts but not one's that never end unless you make a run for it.

Take the level when you have to check all those barns/houses for the terrorist. It didnt matter if you called in the heli or not before you got near the door they had re-spawned. In the end I didnt use it and just ran into the house taking out the first foe and hiding behind a corner while my team cleared the building.
 
After playing COD4 (single player) I found the combat neither tactical nor realistic, but its not really meant to be. Its basically a frantic shoot-em-up that looks cool to boot.

I liked it.

If your after realism I recommend OFP/ArmA on PC.
 
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After playing COD4 (single player) I found the combat neither tactical nor realistic, but its not really meant to be. Its basically a frantic shoot-em-up that looks cool to boot.

I liked it.

If your after realism I recommend OFP/ArmA on PC.

We're not really talking about realism here, not in the context you mean it in anyway.

Realism as you describe it means the weapons in COD are simplified while in AA/OFP they are accurately modelled with physics etc.

What we're talking about is in the case of respawning enemies and catching on tiny obstacles level design problems.
 
So put lots of enemies in, just don't have them teleporting in. It makes no sense for you to clear a building from behind cover so that you can move forward and then when you're halfway across open ground for all the enemy to suddenly appear again and open fire.

Never had that happen to me in Call of Duty, Call of Duty 2 or Call of Duty 4.
 
I didn't really notice much respawning in COD4, maybe a bit in one of the levels where you are moving through a city with dudes appearing in the windows of buildings etc but not too bad.

I do agree that it's annoying however, it just artificially makes you advance and hope for the best rather than methodically dropping all the bad guys.

There was one level where you move up a hill searching buildings for that bad guy, a cutscene plays and then you need to get to some extraction zone. You had like 3-4mins to get there. On that bit I just literally ran all the way to the building by the extraction point and hid in a corner until the chopper turned up. Seemed a lot easier than fighting past waves of bad guys.

Regarding getting stuck on scenery, I nearly did in one place. I started swearing at the screen, but finally managed to get out of it, very slowly.,, I think it's acceptable though because there's no way every nook and cranny can be tested. Typically it happens in games where you can jump over something into a little crevice, the engine thinks you are sliding down a slope (very very slowly) and thus prevents you from moving out.
 
On that bit I just literally ran all the way to the building by the extraction point and hid in a corner until the chopper turned up. Seemed a lot easier than fighting past waves of bad guys.

Pretty sure you're meant to do that, changing it up a bit from killing people. 4 minutes isn't a whole lot of time on Veteran to kill everyone and make your way down.
 
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