Caporegime
2016 The Year Of Virtual Reality
2016 will see the release of the first wave of big name VR HMDs – Head Mounted Displays – in almost two decades. In the first quarter of 2016 Oculus will release its consumer version of the Rift VR headset to the world. Shortly afterwards in April, HTC will launch its own Vive headset that the company has developed in collaboration with the owner of the world’s largest PC games distribution platform, Valve. Sony also plans to introduce its own home-cooked VR headset later in the year for its living room game console the Playstation 4.
2016 The Year Of The Next Generation Gaming Experiences
Next year is not all about VR either, it’s also when traditional PC gaming is taking a huge step forward. The PC gaming industry is a quick one and generations of PC hardware are launched at a much brisker pace than what has traditionally been the case with game consoles. However, next year hardware companies are finally reaching several crucial milestones around PC hardware and display technology, which have always been the number one driver of complexity and visual fidelity in PC games.
Let’s first talk about the important milestones in display technology coming next year.
High Dynamic Range Displays And DisplayPort 1.3 To Bring Lifelike Imagery & Higher Refresh Rates
HDR is all about delivering richer, more vibrant and more lifelike colors to the screen. There are very real limitations to the maximum range of colors and the level of luminance – a measure of brightness – that the vast majority of today’s displays can deliver, save for a few professional grade monitors at the very top-end of the spectrum. In other words the vast majority of monitors out today will struggle to actually mimic real world imagery because their limited range of colors and maximum luminance which they can deliver will simply fail to match that of the world around us.
2016 The Year Of Next Generation Graphics Processors – Nvidia’s Pascal & AMD’s Arctic Islands
Next year will be the very first time that the market is going to see the launch of truly next generation GPUs since the introduction of AMD’s GCN and Nvidia’s Kepler GPUs back in 2012. This has been by far the longest period of time spent at the same process node that we’ve witnessed in the GPU space. Process nodes dictate the progression of what has become known as Moore’s law, which states that integrated circuits of the same size should double in complexity – number of transistors – every couple of years. Sadly, we haven’t seen that take place for four years now, however that’s finally changing next year.
Read more: http://wccftech.com/2016-pivotal-year-amd-nvidia-intel-pc-gaming/#ixzz3vifhOGov
Not often I say this but just read the whole article and wccftech have done a very good job on this and taken some time to read up on what is what, so kudos to them this time
A very in-depth article that talks about VR (amongst other things like resolutions and DP1.3) and what is what for next year and this is something that I am very excited for. It will be good for those who have an interest in VR and with the likes of Oculus and Vive being early choices and coupled with a decent high end GPU from AMD and Nvidia, things should be far far better than what we currently have (and I feel what we currently have is fantastic). Immersion is where it is at and when you dive into a VR game, you want to feel part of the story and from my experiences with the DK2, this is exactly what it does but without some issues and the only one I can put down is resolution.... The current resolution isn't high enough and although you can see what immersion there is, it does show pixels (put your eyes right next to your monitor and you will see what I mean) but with a higher res that is coming on the Rift (CV1) and the Vive, this should go along way to help but as anyone who knows a bit about high end gaming, the higher the res the more grunt and you would need to have some high frames to manage the fluidity or sickness will happen and this is where Greenland and Pascal will help (sooner rather than later please).
Anyways, for those interested, read the article and come back and comment.
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