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2080 chump?

Should be alright. Have to remember that there are a few settings beside setting ultra for each option that can affect performance too so your BF1 variation could be due to something else, scaling (DSR?) or something.
Just spotted what kevman said. Yeah, 1440P UW will be a little different.
I did run the Timespy bench, think non-overclocked came about average among the 2080's using a 1950X processor
 
It depends on what area they are testing. If you aren't playing the same section of the map that they are then you won't be able to compare numbers really. Try a few sites using the static in game benchmarks and see what you are getting.

oops, lol, I replied to the wrong post, was supposed to be a reply to your BF1 post above.

There will be more 2080's sold when the 1080Ti's are all gone.
No worries :)
Ah good point you make. I take it there isnt a defacto BF1/V demo?
 
To me DLSS seems like a crock of **** tacked on to purely to justify the price difference between Pascal and RTX. Is there any reason why older generation cards can’t feature DLSS too via driver updates?
 
To me DLSS seems like a crock of **** tacked on to purely to justify the price difference between Pascal and RTX. Is there any reason why older generation cards can’t feature DLSS too via driver updates?

You'd lose the performance benefits due to repurposing resources that would normally be used for traditional rendering - you could implement it but the net gain would be zero or even a negative gain. Turing architecture has additional hardware that can be purposed for DLSS. DLSS is implemented is a bit disappointing really versus using it like an advanced FXAA pass using AI to reduce the smearing impact, etc. that can have an produce something closer to higher levels of MSAA without the performance hit.

Conversely on higher end configurations using the space taken up by the additional functionality on the Turing cores for traditional rendering pipelines doesn't necessarily equate to significantly more performance as you get diminishing returns past a certain point as you scale up in that respect.
 
DLSS is just super-sampling on selected objects rather than the whole image. It doesn't actually look as good as other AA methods in places and it still has quite a big performance hit. Also are you even going to need SS at 1440 and up?

It's more marketing fluff by Nvidia at the end of the day and another way to lock people in to their ecosystem. Like RTX they make people think they need it, but they don't.
 
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