i'm currently waiting for the new generation of 21:9 screens, which will be 3440x1440
I'm currently waiting for the new generation of 21:9 screens, which will be 3440x1440
Isn't that almost 4k? The GPU needed to power those screens will be immense.
Isn't that almost 4k? The GPU needed to power those screens will be immense.
Do 21:9 screens finally enable movies to be played without black bars? Or are the bars 'baked in' meaning it's even worse? (horizontal + vertical bars)
It depends on the movie software and aspect ratio of the film. Most are 2.40:1 or thereabouts which is 'ultra wide'. On proper movie software it fills the whole screen without black bars. Not meaning to site pimp, but I've got a useful article on this on my website (see site in signature).
It depends on the movie software and aspect ratio of the film. Most are 2.40:1 or thereabouts which is 'ultra wide'. On proper movie software it fills the whole screen without black bars. Not meaning to site pimp, but I've got a useful article on this on my website (see site in signature).
I know they all have decent internal scalers but Pillarboxing is the only issue for me I would love to get a 21:9 I agree they are stunning but that kills my enthusiasm along with lazy devs refusing to support anything except 16:9 in 2014AWPC the monitor AOC not sure about the others have internal scalers i can select from a bunch of aspect ratios on the monitor so that no matter what i will have nothing thats stretched if unsupported ect
21:9
16:9
16:10
4:3
1:1
i can select those for games that do not support the res granted all you would get is pilla boxes on the left and right but you would still get the correct aspect ratio no matter what material you use..
but for proper supported stuff its truly awesome to play games on and watch movies.
even desktop use, you have to use one to appreciate how good they are after 2 days use i dont know what the hell i have been using before these lol
Big issue with these 21:9 displays is most modern movies are made in 1:85.1 AR NOT 2:40.1 so you have to put up with black pillar boxes. 2:40.1 is used mainly on mega budget movies as the film & cameras to generate the image cost a lot more than 1:85.1 AR so you are going to find a lot of material will not fit the screen properly. Same issue as a lot of PC games do not support it either so they also need pillow boxes on the far left/right or unnatural stretching to fit which will distort the image.
For 21:9 friendly games its a great idea but you need to compromise if you play any older PC games & or movies which filled a 16:9 display as 16:9 does not fit anywhere close to 21:9.
This puts me off buying one as 1:85.1 & 16:9 are the dominant AR still & unlikely to change anytime soon due to movie making budget issues & throw in needing a high end GPU to render those extra 400,000 pixels when jumping from 1920x1200 makes it a costly upgrade
Its more than the odd game most games pre 2012 will not support it natively either FOV & or UI will be squashed & or distorted so the majority of games need pillarboxing just like the jump to 16:10 (from 4:3) in the mid 2000's meant you had to use your GPU to scale for 4:3 games like Max Payne2 with pillarboxing.But on a 16:9 monitor, with widescreen content, you get black bars top and bottom instead, so how is that any better?
Not with 1:85.1 content it fills the screen on 16:9 displays. 2:40.1 is the content which does not fill the screen on 16:9 or 16:10 only on 21:9 displays!
A 21:9 monitor is the same height as the 16:9 equivalent, so with black side bars you get no less, no disadvantage, and then when the content does support 21:9 you get the benefit
The point I was making is there is not much 21:9 movie content..... so you have to look at massive black pillarboxes either side!!
As a reason to not buy one iit doesnt really stack up, as most of the time you will get a benefit from the extra real estate, and even the odd game that doesnt support it you get no real disadvantage