2D games in VR?

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What are the options?

I'd like to try TT Ride on the Edge in VR. It's objectively a terrible game with incredibly broken handling but it does have the IOM TT track and a fantastic sense of speed. I don't mind fiddling, is there anything that would at least allow a 1st person view?
 
What are the options?

I'd like to try TT Ride on the Edge in VR. It's objectively a terrible game with incredibly broken handling but it does have the IOM TT track and a fantastic sense of speed. I don't mind fiddling, is there anything that would at least allow a 1st person view?

It may run okay on vorpX, or get it running in the virtual desktop and biggerize/curve the screen to make it more immersive.

 
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Ride on the Edge 2 has a VorpX G3D profile added in by one of VPX's best contributors. I don't have the game to try it, but did pickup a cheap copy of Ride 3 because VPX had the profile in G3D.

A G3D profile on the cockpit is pretty much native VR. The only two bike games that actually do support VR are GP bikes, and the MX bikes.
 
Ride on the Edge 2 has a VorpX G3D profile added in by one of VPX's best contributors. I don't have the game to try it, but did pickup a cheap copy of Ride 3 because VPX had the profile in G3D.

A G3D profile on the cockpit is pretty much native VR. The only two bike games that actually do support VR are GP bikes, and the MX bikes.

That's interesting, thanks. I've got Ride on the Edge 1 and Ride 2. I've wishlisted the newer versions for sales. Just noticed that Ride 4 is a thing now as well.
I'll try biggerizing first as it's free and see how my stomach gets on. Wasn't aware of GP bikes, something to watch for the future.
 
Ok installed Ride 3 and gave it a go in VorpX.

+points

Perfect world scale, full geometry tracks, great sense of speed, performed well with everything maxed out (3090)

-points

AI riders looked like stuck on projections on track, control and immersion is difficult to grasp with a gamepad, the lighting at night and it's projection isn't VR fixed (like in project cars 3) You'll need your VR feet if going with full VR and head tracking.

Reasonably impressed with it, turning off the AI and taking a free ride around the nordschleife on a fireblade was rather thrilling, as much as doing the same in a lotus49 in a native track racer is in a native VR title.

The major problem is the control and immersion, it left me feeling much the same as pcars did in 2016 when i played it on the keyboard. If there were a handlebar controller and you somehow rigged it up to a standing bike, you'd be in the same kind of dreamland as sitting in a sim rig.

Perhaps if your more versed at bike games with thumb sticks (of which i am not) then you'll get more joy out it. Recommendable, but take the negatives in to consideration, the AI riders look pants (probably due to the lighting and shadowing) and the whole control thing.

Not the perfect VorpX experience, but not the worst either. Thanks for giving me a reason to try it though:)

There's a free demo that works with MX bikes in VR. fair warning though, it's very motion sickness intensive when you fall off.
 
:):)
Not the perfect VorpX experience, but not the worst either. Thanks for giving me a reason to try it though:)

There's a free demo that works with MX bikes in VR. fair warning though, it's very motion sickness intensive when you fall off.

Thanks for trying it :)
I'm ok with the thumbstick bit, I'm a joypad only type nowadays for comfort reasons.
I tried Ride on the Edge embiggened and it's better for me on the normal monitor.
I'm sort of reluctant to pay for VorpX for a couple of games that may or may not work well.
Many thanks for the input.
 
:):)

I'm sort of reluctant to pay for VorpX for a couple of games that may or may not work well.

I'm in exactly the same boat. Not willing to shell out $48 on something that I only really want to use for 1x game (RDR2) with no idea whether it will run well or be worth while.
 
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