• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

300.83 Drivers

Permabanned
Joined
14 Apr 2012
Posts
1,762
I've heard 300.83 Drivers on the 6XX Series get's rid of any stuttering in BF3, as this is the only game I'm playing I would really like to install these drivers however I can't find them, Everyone on the Nvidia forums have installed them and they say it's solved their problems.
 
Do you have any experience with BF3? As in Nvidia control Panel I don't know what to use with V-Sync, adaptive apparently is the best, Triple buffering on or off? do I use AA from control panel or in game and FXAA on or off? :D

New to nvidia cards.
 
Adaptive VSYNC, I do not enable Triple buffering personally.

Can choose either AA method. I disable ingame and Enable on an Application profile in the driver for BF3.
 
What is triple buffering anyway?

back buffers (additional buffers) are used to draw the next frame before the current one has finished displaying. As waiting for Vertical Sync can cause a delay in the rendered frame being displayed this can cause an FPS drop which triple buffering ameliorates to some extent by starting a render on a backup frame on the back buffer. This frame can be slightly out of date by the time it is displayed thus causing a perceived "input latency".

Anyway, do these drivers work well for 500 series? Any improvements here?
 
Pretty much the same as Double buffering but has 2 back buffers instead of 1.

In double buffering the active (front) buffer displays the image on your screen, the back buffer is drawn ready to be displayed and then a swap occurs.A new frame can be drawn to the back buffer and another swap occurs.

The system cannot start drawing the next frame to the back buffer until the swap occurs and the image has been displayed.

In triple buffering the system can draw to 1 back buffer, and immediately start drawing into the 2nd back buffer before the previous draw has been swapped to the front buffer for display. This can increase performance by reducing the potential for a delay.

Triple buffering uses a little more VRAM though, not really a big deal but perhaps a consideration if you are already pushing your VRAM limitations.
 
Last edited:
Back
Top Bottom