Hey guys.
Just have a quick flick through the different games benched in this review: http://www.xbitlabs.com/articles/video/display/geforce8-roundup_9.html#sect1
Now all I wanted to ask was, why is it popular opinion that if you are gaming on a 20"/22" monitor (1680x1050) then a 320mb gts would do just as well as a 640mb one, but if you jump up to a 24" monitor (1920x1200) then you would definitely see major improvements in performance by getting the 640mb gts? That above article seems to suggest that there is almost no difference whatsoever and therefore you will always be better opting for the cheaper 320mb model.
Using OCUK as an example, what then justifies the extra £52.88 you would pay to get the cheapest 640mb gts over the cheapest 320mb gts? Clearly I'm missing something or?
Just have a quick flick through the different games benched in this review: http://www.xbitlabs.com/articles/video/display/geforce8-roundup_9.html#sect1
Now all I wanted to ask was, why is it popular opinion that if you are gaming on a 20"/22" monitor (1680x1050) then a 320mb gts would do just as well as a 640mb one, but if you jump up to a 24" monitor (1920x1200) then you would definitely see major improvements in performance by getting the 640mb gts? That above article seems to suggest that there is almost no difference whatsoever and therefore you will always be better opting for the cheaper 320mb model.
Using OCUK as an example, what then justifies the extra £52.88 you would pay to get the cheapest 640mb gts over the cheapest 320mb gts? Clearly I'm missing something or?
