3D Studio Max texture problem

Soldato
Joined
10 Apr 2006
Posts
7,893
Location
North West
Quick question really, tried googling but I cant find anything on it.

When i apply a texture to an object, this happens:

problem.jpg


I know why its happening, but I cant remember how to stop it, there is a way or making the texture not stretch across the side but continue tiling like it is on the front.
It is meant to look like the upright wall, and not what it is on the floor part.

Ignore the fact the textures are all dire, just need to solve this problem before i start doing it properly!

Someone must know what im on about :D
 
got it to sort of work!

The UVW map does stop it stretching, but i cant get it to tile the same amount as the rest.

A positive figure makes it really tiny, and a minus figure does the same, need it to be tiled to the same scale otherwise it looks funny have really small bricks on one side

any idea?

Thanks!
 
thanks a lot!

Sorted my problem and goign to leave it to render the animation whilst im in bed later!

Any advice on interior lighting anyone ? :)
 
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