3dsmax 2008 rendering (gfx/cpu)

Soldato
Joined
11 Jan 2005
Posts
9,961
Location
Birmingham
Hi there, having a chat with a few mates and wondered:

does the gfx card help render times? I have a quad@3ghz and my animation is taking circa 60 hours (1000 frames) (23 hours in and ~4/5's done, but the render per frame was from 6mins to 11, itll hit the heavy rendering at the end pushing 20mins a frame or more.)

that using daylight with mr sun, mental ray rendering, final gather @ 400 and samples up a bit.

This is fine as it looks all shiney etc, but I was wondering any way to increase rendering performance by letting/forcing the gfx card? I've seen numbers of some tests where the 8 series nvidias beat quadro FX1500's etc. How are they testing this etc?


spec in sig, also using 64bit ver of 3dsmax 2008.
 
Last edited:
not sure on the render times to be fair, ill do a comparison when its all done to check. Its getting a bit hot though, reaching 70 degrees now (it has been on full load with 60% fans for 2 days so..) but the chip can do 3.6/3.8 so i might go for that aswell in a comparison test. Pretty sure it has helped a bit though, things just seem that bit faster :)


dx10 mode messes up BIG time for me in viewports, my scene is around 500k polys but with fewer objects (far fewer, like 50 or so lol) and likes to die when i get to close. Unfortunatly the animation is a walktrhoguh so has to be close up -.-

Times pushing up aswell, done 33hrs and im 47% through the ani, 45hrs estimated remaining. THis is on 640x480 res too :x

I might add motion blur for a still image render with more FG points and samples, but the passes of MB (10 or 12) x1k would be too much for me ;)

Ohwell, more OC and sooner renderings it is then :D
 
Back
Top Bottom