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4 core and 8 core

los

los

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Am I right in thinking, 4670k is 4 core, 4770k is 4 core and 4 virtual cores (hyperthreaded) and 8350 is also 4 core and 4 virtual cores?
Does this make games that are optimised for 8 cores work both the 4770k and 8350 fully?
I hope it makes sense.
 
The 4670K is a 4 core.
The 4770K is a 4 core (With as you say, logical/virtual cores of an extra 4)

The FX8350 is 8 cores (Except 2 equal cores per module, they share an FPU)

For games, both will work fully in 8 threaded games.

Can't really give performance estimates as of yet though.
 
There's much, much more to a CPU than the number of cores though, so performance between architectures will be very different for different workloads.

To put it as simply as possible, each core in Intel's current lineup does work at a greater rate than the cores in AMD's lineup for a given clock speed (due to branch prediction, cache access, and many other factors). But, for certain (usually highly parallel and/or cache dependent) workloads, the AMD chips are more powerful than the Intel ones.

How this translates to next-gen games, as Martini says, is anybody's guess.
 
How this translates to next-gen games, as Martini says, is anybody's guess.

If you want a sample just load up anything that uses Cryengine 3 :)

It will all depend on the engine. With any luck a decent one will come out that then gets used en masse (kinda like Unreal Engine for example).

Mantle is bound to work really well on 8 core AMDs given it was written by AMD but it's sounding like you need a full AMD system for it to work. Not a huge problem in reality given you can get a half decent AMD GPU for £100 and up.
 
If you want a sample just load up anything that uses Cryengine 3 :)

It will all depend on the engine. With any luck a decent one will come out that then gets used en masse (kinda like Unreal Engine for example).

Mantle is bound to work really well on 8 core AMDs given it was written by AMD but it's sounding like you need a full AMD system for it to work. Not a huge problem in reality given you can get a half decent AMD GPU for £100 and up.

That is not correct. They said themselv at the Hawaii event that Mantle would reduce cpu bottlenecking. This in itself would help the FX CPU lineup but it is not limited to the FX CPUs. What i mean is it would also help even if you had an Intel CPU as we all know they can be bottlenecked to from time to time..
 
That is not correct. They said themselv at the Hawaii event that Mantle would reduce cpu bottlenecking. This in itself would help the FX CPU lineup but it is not limited to the FX CPUs. What i mean is it would also help even if you had an Intel CPU as we all know they can be bottlenecked to from time to time..

From what I've heard Mantle won't even work on Intel. You'll be using Direct X.

Could be wrong but I doubt it. Mantle sounds like it will use the HSA (Heterogeneous system architecture*) AMD were banging on about with the PS4.

* From what I can gather Mantle talks directly with the hardware and bolts it together at a hardware level. Thus reducing latency and making games run quicker. It's already been confirmed that BF4 won't work with Mantle unless you're on an AMD GPU.
 
From what I've heard Mantle won't even work on Intel. You'll be using Direct X.

Could be wrong but I doubt it. Mantle sounds like it will use the HSA (Heterogeneous system architecture*) AMD were banging on about with the PS4.

* From what I can gather Mantle talks directly with the hardware and bolts it together at a hardware level. Thus reducing latency and making games run quicker. It's already been confirmed that BF4 won't work with Mantle unless you're on an AMD GPU.

Yes im well aware that Mantle will not work in BF4 without an AMD GPU 7xxx series or later, thats a given but that does not automaticly mean that it wont work if you are using an Intel CPU. Also they did not mention anything about HSA or huMA as fare as i recall. If there was anything relating to Intel CPUs not working with Mantle using an Radeon graphics card i think sites like pcper and whoeverelse would have been all over it by now. Ofcourse time will tell.
 
Yes im well aware that Mantle will not work in BF4 without an AMD GPU 7xxx series or later, thats a given but that does not automaticly mean that it wont work if you are using an Intel CPU. Also they did not mention anything about HSA or huMA as fare as i recall. If there was anything relating to Intel CPUs not working with Mantle using an Radeon graphics card i think sites like pcper and whoeverelse would have been all over it by now. Ofcourse time will tell.

Mantle and HSA are far more aimed toward AMD's APUs which will be their future. Won't be long before they don't even do FX CPUs any more (well, not in their current guise at least). Will be nice to have an APU that can offer 8 cores and something like a 7950 on it.
 
Holy sheet December?

They're waiting until after the consoles release before they'll release Mantle.

Watchdogs and a couple of others have been delayed too. I guess it's to boost console sales and stop people going to the PC?

Food for thought at least :)
 
Gives me chance to optimise the bank balance and prepare for a GPU. Hoping one of my cards has not died as it would have lasted a wee bit longer gaming in xfire.
 
My enthusiasm of the Mantle API has waned somewhat after hearing that it is not the same low level API that is being used on the Xbox One.

I wouldn't lose too much heart. It was never going to be a game-changer in that regard however it will evolve into taking developers to the next level of gaming engines which will benefit all gamers in the long run.
 
My enthusiasm of the Mantle API has waned somewhat after hearing that it is not the same low level API that is being used on the Xbox One.

It's foolish to assume it would be, consoles need to be as efficient as possible.
What AMD is doing with Mantle could be pretty good.
 
Well lets wait and see what happens I suppose, but it looks like it will require extra work on the part of developers when porting games to the PC, as they will now need to support the Mantle API along with DirectX/OGL and not even all of AMD graphics card lineup has support for this either. So it will be extra effort for a tiny fraction of the market.

That's the way I see it anyway.
 
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