Hi guys,
I bought a 5090 msi, now im getting crashes from about 10 mins in upto about 30 mins. I thought it was the 5090 as I was fine up until this upgrade, previously had a 3090 but today I packed the 50 up for returns and put my 30 back in only to get the same crash. Ive now put the 50 back in and once again got a crash in outlast trials. This was the crash
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000004
0x00007ff7cedaf62b TOTClient-Win64-Shipping.exe!TMapBase<FD3D12RayTracingShaderTable::FShaderRecordCacheKey,unsigned int,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FD3D12RayTracingShaderTable::FShaderRecordCacheKey,unsigned int,0> >::Emplace<FD3D12RayTracingShaderTable::FShaderRecordCacheKey const &,unsigned int const &>() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Containers\Map.h:404]
0x00007ff7cedc3f34 TOTClient-Win64-Shipping.exe!SetRayTracingHitGroup() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:4000]
0x00007ff7cedc406b TOTClient-Win64-Shipping.exe!SetRayTracingHitGroupsTask() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:4031]
0x00007ff7cedb772e TOTClient-Win64-Shipping.exe!UE4Function_Private::TFunctionRefCaller<<lambda_87ed0d1645ee90dfb3a1eb37b987706e>,void __cdecl(void)>::Call() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
0x00007ff7ccc41b02 TOTClient-Win64-Shipping.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:887]
0x00007ff7cc744046 TOTClient-Win64-Shipping.exe!FTaskThreadAnyThread:
rocessTasks() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1092]
0x00007ff7cc8f2e50 TOTClient-Win64-Shipping.exe!FTaskThreadAnyThread:
rocessTasksUntilQuit() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:914]
0x00007ff7cc8f2e1c TOTClient-Win64-Shipping.exe!FTaskThreadBase::Run() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
0x00007ff7cc5396f4 TOTClient-Win64-Shipping.exe!FRunnableThreadWin::Run() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
0x00007ff7cc53954a TOTClient-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
0x00007ffc2122e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffc217914fc ntdll.dll!UnknownFunction []
Crash in runnable thread TaskGraphThreadNP 1
Can anyone make any sense of this and mayb help me, please
I bought a 5090 msi, now im getting crashes from about 10 mins in upto about 30 mins. I thought it was the 5090 as I was fine up until this upgrade, previously had a 3090 but today I packed the 50 up for returns and put my 30 back in only to get the same crash. Ive now put the 50 back in and once again got a crash in outlast trials. This was the crash
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000004
0x00007ff7cedaf62b TOTClient-Win64-Shipping.exe!TMapBase<FD3D12RayTracingShaderTable::FShaderRecordCacheKey,unsigned int,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FD3D12RayTracingShaderTable::FShaderRecordCacheKey,unsigned int,0> >::Emplace<FD3D12RayTracingShaderTable::FShaderRecordCacheKey const &,unsigned int const &>() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Containers\Map.h:404]
0x00007ff7cedc3f34 TOTClient-Win64-Shipping.exe!SetRayTracingHitGroup() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:4000]
0x00007ff7cedc406b TOTClient-Win64-Shipping.exe!SetRayTracingHitGroupsTask() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:4031]
0x00007ff7cedb772e TOTClient-Win64-Shipping.exe!UE4Function_Private::TFunctionRefCaller<<lambda_87ed0d1645ee90dfb3a1eb37b987706e>,void __cdecl(void)>::Call() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
0x00007ff7ccc41b02 TOTClient-Win64-Shipping.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:887]
0x00007ff7cc744046 TOTClient-Win64-Shipping.exe!FTaskThreadAnyThread:

0x00007ff7cc8f2e50 TOTClient-Win64-Shipping.exe!FTaskThreadAnyThread:

0x00007ff7cc8f2e1c TOTClient-Win64-Shipping.exe!FTaskThreadBase::Run() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:542]
0x00007ff7cc5396f4 TOTClient-Win64-Shipping.exe!FRunnableThreadWin::Run() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
0x00007ff7cc53954a TOTClient-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [D:\jenkins-steam-release-3-0\OPP\UnrealEngine4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
0x00007ffc2122e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffc217914fc ntdll.dll!UnknownFunction []
Crash in runnable thread TaskGraphThreadNP 1
Can anyone make any sense of this and mayb help me, please
