60hz on 75hz monitor

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Sorry if my english isn't perfect.

I bought AOC 22V2Q and it is 75hz 5ms monitor IPS. It is quite nice for this price (that's what they say) but i am disappointed about one thing. While i try to play games on 60hz the movement is a bit ... how to say .. blurry or slower despite stable 60fps.

I was using for years LG TN monitor what was 75hz and 5ms too but i was using it as 60hz and i haven't noticed any problems like that.

on AOC as 75hz is all ok but sometimes i need to play on 60hz because i can't get stable 75fps. I use also gtx 970 windforce 3 and it is plugged by displayport.

why is this problem? isn't 5ms meaning same for both TN and IPS? How could i fix this problem? Is it possible to use AOC as 60hz without problem?
 
ah ok i see what you mean.
75hz monitor is designed to work at 75hz. it's compatible with 60hz, but doesn't mean you get the same image quality
same as if you used your 1080p screen and upscaled from 480p resolution input - it'll look blurry because it wasn't designed for it.
my 75hz screen is the same.
the burriness between TN 75hz working at 60hz and IPS 75hz working at 60hz is because of IPS pixel response. Don't bother believing the response times on the advert or box...they're basically "made up" and inaccurate most (if not all) of the time.
 
picture quality is great on both modes. i mean movement is strange like a slower. on LG 60hz mode was running better than AOC despite LG was 75hz. it is like 60fps looks like it was 30fps. not on all games but problem exists. i care because its easier to get stable 60fps then 75
 
i mean movement is strange like a slower. on LG 60hz mode was running better than AOC despite LG was 75hz. it is like 60fps looks like it was 30fps. not on all games but problem exists. i care because its easier to get stable 60fps then 75
the burriness between TN 75hz working at 60hz and IPS 75hz working at 60hz is because of IPS pixel response. Don't bother believing the response times on the advert or box...they're basically "made up" and inaccurate most (if not all) of the time.
 
so there's no fix?
correct. to a point. you can tweak the overdrive settings, but that can result with overshoot, which can be equally as bad, or worse than the lag/blur
this is the monitor that i use, so it only applies partially to your monitor: https://pcmonitors.info/reviews/aoc-q3279vwfd8/#Responsiveness

On modern TN monitors most grey to grey transitions occur at around 4-10ms without overdrive but can be pushed to as low as 1ms or slightly below using moderately strong overdrive. Without overdrive IPS and PLS panels are more sluggish, giving response times during grey to grey transitions typically around 8-16ms. With moderate overdrive some grey to grey response times on IPS and PLS can fall to around 3-6ms which can significantly reduce trailing. Other transitions on IPS/PLS will remain closer to 10ms unless overdrive is extremely strong with accompanying RTC errors, however.

In our responsiveness article we explore the key factors affecting monitor responsiveness. One of the key concepts explored here is ‘perceived blur’, which is caused predominantly by the movement of your eyes as you track motion on the screen. It is also influenced by pixel responsiveness, although this is generally a less significant (but still important) factor on modern monitors. We also explore ‘pursuit photography’, a technique which uses a moving camera to capture motion on a monitor in a way that reflects both of these elements of perceived blur. This is something that normal static photography or video can’t capture.

The following images are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. This is a practical speed for taking such photographs and highlights both key elements of perceived blur. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. The monitor was tested at 60Hz (directly below) and 75Hz using all ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. All rows of the test were used, with the backgrounds showing various shade levels (dark, medium and light). The final column shows a fast TN reference screen (Dell S2417DG) set to 60Hz, showing how things look where pixel responsiveness isn’t really a limiting factor.
At 60Hz, shown above, the UFO appears relatively soft and unfocussed. This reflects a moderate level of perceived blur due to eye (camera) movement, with this element also shown on the fast TN reference. There is also some trailing behind the UFOs in some cases. With ‘Overdrive = Off’ it’s clear that the name is misleading, as effective pixel overdrive is used – it just happened to be the lowest level of this available on the monitor. There is no conventional trailing visible behind the object, there is instead a small amount of overshoot (inverse ghosting). You can see a slight bright fringe (halo trail) behind the UFO, but this blends in well. The ‘Weak’ setting ramps up the pixel overdrive and slightly increases the overshoot levels, although this remains quite weak. The ‘Medium’ setting strengthens the overdrive further and overshoot becomes more noticeable, whilst the ‘Strong’ setting provides strong, colourful and obvious overshoot. From this analysis and our broader analysis outside of this test, we consider ‘Off’ to be optimal at 60Hz. Although ‘Weak’ is also very useable, making limited difference to the pixel response behaviour. Below you can see what happens when the refresh rate is increased to 75Hz.
At 75Hz, shown above, the UFO remains relatively soft and unfocussed although is somewhat narrower than at 60Hz. This reflects a slight reduction in perceived blur attributable to eye movement. There is again some trailing behind the object in some cases. The ‘Off’ setting now has no visible overshoot. There is just a faint whiff of powdery trailing for the dark background (top row), virtually none for the medium background and nothing to speak of for the light background. The ‘Weak’ setting makes little difference to this, perhaps reducing the powdery trailing a tiny bit and also introducing a little overshoot for the light background. But this is very faint. The ‘Medium’ setting increases overshoot and introduces a slight dark trail behind for the medium and light backgrounds as well as a slight dirty overshoot trail for the dark background. The ‘Strong’ setting ramps up the pixel overdrive and introduces obvious overshoot.
There was a moderate level of perceived blur on Battlefield 1 (BF1), but this was almost entirely attributable to eye movement and limited by the refresh rate of the display rather than pixel responses. Compared to 60Hz (at 60fps), the 75Hz refresh rate (at 75fps) gave a slight decrease in perceived blur which helped keep things just a bit sharper during rapid movements. There was also an edge in ‘connected feel’, which describes the fluidity and precision as you interact with the game world. There was very little to complain about in terms of pixel responsiveness, in stark contrast with the older Q3279VWF. There was a very small amount of faint powdery trailing in places, for example where dark objects such as tree trunks in a shaded area moved against brighter objects such as the sky. This was not eye-catching, not widespread and was only a very minor contributor to perceived blur. Likewise, there was a very small amount of overshoot in places. What we like to call ‘snail slime trails’ with the trailing appearing like a slightly lighter semi-transparent variant of normal trailing. Most prevalent but still very faint where brighter shades moved against medium shades (a white painted wall against the sky, for example). Even users sensitive to overshoot shouldn’t find this bothersome and most users wouldn’t even notice it even if actively looking out for it.

Shadow of the Tomb Raider told a similar story. And this was again one of a solid 75Hz performance with only minor weaknesses in places. Again, slight traces of overshoot and faint powdery trailing for select transitions, but very little to complain about. The edge in refresh rate and frame rate comparing to a 60Hz monitor at 60fps was again welcome due to the slight decrease in perceived blur and increase in ‘connected feel’. Obviously, this was not at the level of higher refresh rate models with triple-digit refresh rates running at suitable frame rates, but it was a nice edge nonetheless. We also observed a variety of movie content, including ~24fps Blu rays, ~30fps Netflix content and ~60fps YouTube content. The content at the lower end of that frame rate range in particular was limited in its fluidity by the frame rate itself and the pixel response requirements for good performance are not as stringent as for higher frame rate content. None of this content revealed clear weaknesses in terms of pixel responsiveness from the monitor, however.
 
i use overdrive on "medium" because "strong" was making ghostling (i guess it is correct name). on some games 60hz works quite ok but i can tell not that good as it was on TN. speaking of battlefield 1 - right, is this some fix for this game? while i don't have stable 60 or 75fps - i mean while i don't have that fps as hz and during drops even several fps drop there's that big lag as it was 20fps. movement jerking below 60fps (or 75 for 75hz). sorry for my english ;p
 
yes it isn't monitor matter but the game/engine. in other games even 30fps doesn't feel that bad. maybe some better vsync method, i dont know ?

btw. about we were speaking - on 60hz IPS would be ok?
 
btw. about we were speaking - on 60hz IPS would be ok?
Compared to 60Hz (at 60fps), the 75Hz refresh rate (at 75fps) gave a slight decrease in perceived blur which helped keep things just a bit sharper during rapid movements. There was also an edge in ‘connected feel’, which describes the fluidity and precision as you interact with the game world.
 
Are you sure it's not a resolution setting? One of my 75Hz monitors would only run at 75Hz after I creased a custom profile for it.

And yes difference between 60 and 75Hz might not sound much but it does effect picture enjoyment and reduces eye strain.
 
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