60hz ULMB hack on my monitor has rekindled a third of my games

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I just had to chime in, I suffer from motion blur problems with these modern flat panel monitors. I have a wonderful OLED but man it sucks for indie, platform, and various other types of gaming, which is a big bunch of my library.


So, I am testing a new monitor (Asus ROG PG278QR) to try out the new Gsync & high refresh rate stuff, which is great, and lots of you on here probably know and love all that. But - lots of the indie and platformers, japanese games, ports, etc are all locked at 60fps, which means you cant get proper ULMB, and I get blur city, and literally put down the gamepad after 5 minutes.


But - some monitors allow for a hack which fools the monitor into 60hz strobed ULMB.

Wow. I cannot stress how much I have been miserable with lots of the beautiful indie art scenes graphics just turning into a blurred mess, and now, I can see it all in perfect clarity. I have been enjoying games I couldnt play for long before (Ori, Hyper Light Drifter, broforce, etc) and since two days ago, been putting the hours into them....

I'm truly stunned - if you havent tried it, on the blurbusters website there is a forum guide on how to do it. Warning - whites do have that hard oldschool flicker, the whites in windows almost cascading into a rainbow spectra its so strong. But, omg, hand drawn, pixel art, arty games look amazing as they arent puer white all the time, i'm totally used to CRT strobing as i'm from that era. It isnt for FPS, or games which work at 120hz, but for everything frame locked it is a massive upgrade. These games look better on this mode than on my £1500 OLED due to them being all about motion.


Just thought I would mention it here because I usually use the monitor forum only for when i'm hunting monitors, and this was kinda game-related, please move if you think it doesn't belong here
 
It's interesting that people see different things, like that dress that was gold to some and blue to others. You mention Ori and that game looks smooth as silk too me, what are you seeing that's so bad?

Also, people talk about gsync and how it makes 40fps acceptable but I can tell when a game is running below 60fps within a couple of seconds of loading it up... And Dishonored 2 judders so bad even at 99fps that I haven't been able to play the game, yet others say it's prefect.
 
people talk about gsync and how it makes 40fps acceptable

Not sure its "acceptable" as in 60fps acceptable but more that if you are dipping to 40fps a bit it is more liveable with. Even with G-Sync you wouldn't want to be playing at 40fps for any length of time.
 
^^

+1

Saying that, "smoothness" does seem to vary quite a bit from game to game, even if the FPS are similar.... Especially when dx 12/vulkan are involved i.e. in my experience, lower FPS with those low level APIs feel much "smoother" than dx 11 with similar FPS. Heck there are quite a few games out there where no matter what FPS you are getting, they can have still have micro stutter.....

30 FPS feels smooth and fine once you adapt as well as using a controller instead of M+ K but as said, I wouldn't want to be playing at anything less than 60FPS purely for motion clarity reasons.


Regarding OP, as someone who is also very sensitive to motion clarity/blur, I have found OLED absolutely amazing in this regard, even in 60HZ mode (and even 30 fps looks a lot better motion wise on an OLED display than a 60HZ LCD display), switch to 120HZ mode (only 2017 models can do this) and motion is even clearer (as long as the FPS are also pushing >60....)

Make sure you have turned of motion processing i.e. tru motion.
 
Sometimes, due to the way some games/engine/API works you will get duplicate frames spat out even though it is rendering at "60" fps - Enemy Territory and some other id engine based games used to do that (sometimes due to trying to stay "lockstep" with the physics engine) so its possible something similar is happening with Dishonored 2 - it never feels like truly having that framerate.
 
It's interesting that people see different things, like that dress that was gold to some and blue to others. You mention Ori and that game looks smooth as silk too me, what are you seeing that's so bad?

It's mostly when I move the sprite backgrounds split into two images. This is even at high frame rates. Only ulmb fixes this for me, giving a solid feel to the sprites, I can now look at the graphics and not get turned off a game in five minutes!

I'm finally finishing hyper light drifter, which I love but couldn't play.

Regarding OP, as someone who is also very sensitive to motion clarity/blur, I have found OLED absolutely amazing in this regard, even in 60HZ mode (and even 30 fps looks a lot better motion wise on an OLED display than a 60HZ LCD display), switch to 120HZ mode (only 2017 models can do this) and motion is even clearer (as long as the FPS are also pushing >60....)

Make sure you have turned of motion processing i.e. tru motion.

Unfortunately my oled only does 60hz mode without interpolation & lag. I'm interested to see what the hdmi protocol brings..

Sometimes, due to the way some games/engine/API works you will get duplicate frames spat out even though it is rendering at "60" fps - Enemy Territory and some other id engine based games used to do that (sometimes due to trying to stay "lockstep" with the physics engine) so its possible something similar is happening with Dishonored 2 - it never feels like truly having that framerate.

Mouse polling can have an effect too, true 1000 Hz mice can solve some problems (not sure if this is what's happening here)

I've got a razer Naga & haven't had a changc to notice any problems like that
 
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