64 pixel game development in C#

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Joined
30 Mar 2004
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1,148
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West Wing
Hi,

Im thinking of making a 'platform' in C# for developing games in. What I want to make is an 8 x 8 matrix (equals 64 pixels) and using then writing code to light up individual boxes in the matrix. The inputs are the arrow buttons on the keyboard, and space can be the action button.

What would be the best way of doing this? Is there an object in the toolbox that could be used as the 8 x 8 matrix?
 
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