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670 SLI

That's what I've been trying to figure out tonight.

On a 64 man BF3 server I get a minimum usage of 46/45 and on a 32 man server it's 49/49. Max for both is 97.

I would have thought that it would have a bigger impact on a bottleneck of you had twice as many people on a server.
I tried disabling SLI but forgot to set it to record the data, however from what I saw on the OSD it did seem to be more consistently in the 90's with a single card.



Just looked at the average usage from the data and it was 5.5% higher for the 32 man server. Still not great considering the differences that could happen in online gameplay.
 
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