I installed my new 680 last night and was testing out frame rates, etc, and in doing so discovered out that Adaptive Vsync needs to be enabled in the Nvidia control panel.
My understanding is that it overrides whatever Vsync setting you have enabled in any games to maintain as close to your monitor's natural refresh rate as possible (60fps in my case), but also with the added element of smoothing out any frame drops to prevent screen tearing.
I tested the Super Street Fighter 4 AE bench all maxed settings, and sure enough, it maxed at 60fps with a minimum of about 59.9 FPS.
So I would assume that is Adaptive vsync in action? It did maintain a very smooth rate throughout with zero screen tearing.
Also, I'd like to know what other 680 users are doing. Are you staying with the standard settings (IE Vsync determined by application) or are you enabling Adaptive in the Vsync setting in Nvidia control panel global settings like I am?
To be honest I'm quite surprised that this setting is turned off by default, I thought it would be the other way round if anything.
Would appreciate any thoughts on this.
.
My understanding is that it overrides whatever Vsync setting you have enabled in any games to maintain as close to your monitor's natural refresh rate as possible (60fps in my case), but also with the added element of smoothing out any frame drops to prevent screen tearing.
I tested the Super Street Fighter 4 AE bench all maxed settings, and sure enough, it maxed at 60fps with a minimum of about 59.9 FPS.
So I would assume that is Adaptive vsync in action? It did maintain a very smooth rate throughout with zero screen tearing.
Also, I'd like to know what other 680 users are doing. Are you staying with the standard settings (IE Vsync determined by application) or are you enabling Adaptive in the Vsync setting in Nvidia control panel global settings like I am?
To be honest I'm quite surprised that this setting is turned off by default, I thought it would be the other way round if anything.
Would appreciate any thoughts on this.
.

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