You'll still get awful input lag with adaptive vsync though. Just like normal vsync.
Really? I never notice any input lag. At 60FPS, vsync is only going to delay input by 2 or 3 frames surely, which is going to a tiny fraction of a second...
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You'll still get awful input lag with adaptive vsync though. Just like normal vsync.
delay input by 2 or 3 frames
Thats a lot in online gaming
Switch on Adaptive Vsync using EVGA Precision X. Also turn on VSYCN in your game, this will give you zero tearing and will look silky smooth![]()
Tearing is worst between 0 and 60hz, adaptive vsync turns off vsync in the most important range you need it, its almost entirely useless.
Vsync + tripple buffering introduces very minor lag, and stops tearing full stop, it will mean vsync is on at any framerate and it will give you whatever framerate your card is capable of up to your refresh rate.
I currently have all vsync turned off and use precision x to cap the framerate at 120fps as some games just seem to cap framerates at 60fps with any kind of vsync enabled regardless of your monitors refresh rate. (I have a 120hz monitor)
Is there any benifit of using adaptive vsync over the framerate target setting in precision x? Its essentially doing the same thing right?
Really? I never notice any input lag. At 60FPS, vsync is only going to delay input by 2 or 3 frames surely, which is going to a tiny fraction of a second...
