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780ti or 290 tri x

I was actually helping you out.:p

Asks a question you think can't be answered ending with a wee cheeky smart ;) only to have egg on your face when someone points out-'hey dude there is', been there done it, most of us have.

Iv'e engaged in your other points, you've repeated another which I previously covered so I left it using a bit of banter, it isn't an insult-again I was genuinely trying to help you out with banter.:)

Chill out, move on and flee the thread.:p
 
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The 3.5GB was with "default" settings - not sure what they are as I've not played it.

Quite interesting with a 3GB 780, "4GB" 970 and 8GB 1070 to hand - quite a few games with the same settings, etc. sit at 2.7GB on the 780, 3.4-3.6GB on the 970 and ~5GB on the 1070 but none exhibit any symptoms of being out of VRAM. The 780 is probably swapping stuff in and out more often as required but it isn't having any impact on performance. Its quite noticeable if you load something up so it does use all of 3GB and more VRAM heh.

The easy way to check it is to put the texture setting too ultra, All 3 & 4 gb cards will have display issues, It's a shame as it doesn't matter what the other setting are, With high/v-high settings and ultra textures I can get 60-70 fps averages but it suffers from texture pop-ins and stutter, When Digital Foundry did a video comparing the 6gb 1060 to the 3gb 1060 they had to turn the texture setting down for the same reason, Not because the 3gb 1060 wasn't powerful enough but because it did not have enough memory.
Watch this Tomb raider section of the Digital foundry video and listen to what he tells us, They turned the texture setting from Ultra to very high, For my 4gb card that solves the problem for virtually no visual loss (no visual loss in my opinion), On the second area in the bench the 3gb card tanks because 3gb's is not enough even though they already lowered the texture setting once.


I have a 4gb card and running the game with ultra textures causes stutter, The benchmark has long pauses and grey areas due to missing textures, some of which never pop-in while some pop in late, It gives me bench results where the minimums are negative numbers.
 
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Problem with all these future games is we don't know of any, we don't know when they will be released and by the time dx12 becomes mainstream (if it ever does, I think it's flopped) then none of the aforementioned cards will even be a contender at anything over 720p;)

DX12 certainly hasn't flopped, It's doing fine we just need to give it time, The dev's need to perfect it's implementation and we need engines built from the ground up with DX12 in mind, Another 2 or 3 years and by then most games should be releasing on DX12 from day one with it having a positive impact, It's widespread use has been slowed down by M$ using it to push everyone on to Win 10.
 
DX12 certainly hasn't flopped, It's doing fine we just need to give it time, The dev's need to perfect it's implementation and we need engines built from the ground up with DX12 in mind, Another 2 or 3 years and by then most games should be releasing on DX12 from day one with it having a positive impact, It's widespread use has been slowed down by M$ using it to push everyone on to Win 10.

I dunno - compared to the hype, etc. its really not gone that well and most developers I've talked to aren't great fans preferring something of a more intermediate step from dx11 to 12. MS has certainly not done it much favours either with the Windows 10 stuff.
 
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