I have made a few posts about occasional flickers with my Gigabyte 7970 x3 GPU.
The symptoms that on occasions in games on cut scenes and on desktop i occasionaly got a flicker like someone turning on a light and it quickly interfering. Now i put this down to my PSU, but that should be powerful enough!
Well i done some googleing and most people point to the 2D clock
So i found a few threads and a lot of people with the 7950/70 seem to have the same problem when it changes to 3D or vice versa they get this flicker.
I noticed this in 3D Mark 11 once it finished loading a test it would flicker, that makes sense switching from the loading screen 2D to 3D benchmark, but i thought why does it in Batman AC and BF3 cutscenes, as i thought at least with Batman its using the in game engine for the scenes.
So i used afterburner to show my core/mem clocks in game and sure enough they drop to 2D clocks.
So this must be the cause, some people have tried disableing overdrive and other methods without much success. But whats annoying is that according to a few people AMD aren't aknowledeing this as a problem, i have to admit i wouldn't RMA because of it but it is something that needs fixing, perhaps its AMD's way of powering down that does it?
Any one else have this? and what suggestions?
Regards
The symptoms that on occasions in games on cut scenes and on desktop i occasionaly got a flicker like someone turning on a light and it quickly interfering. Now i put this down to my PSU, but that should be powerful enough!
Well i done some googleing and most people point to the 2D clock

So i found a few threads and a lot of people with the 7950/70 seem to have the same problem when it changes to 3D or vice versa they get this flicker.
I noticed this in 3D Mark 11 once it finished loading a test it would flicker, that makes sense switching from the loading screen 2D to 3D benchmark, but i thought why does it in Batman AC and BF3 cutscenes, as i thought at least with Batman its using the in game engine for the scenes.
So i used afterburner to show my core/mem clocks in game and sure enough they drop to 2D clocks.
So this must be the cause, some people have tried disableing overdrive and other methods without much success. But whats annoying is that according to a few people AMD aren't aknowledeing this as a problem, i have to admit i wouldn't RMA because of it but it is something that needs fixing, perhaps its AMD's way of powering down that does it?
Any one else have this? and what suggestions?
Regards
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