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A Question on screen tearing.

Soldato
Joined
16 Nov 2008
Posts
2,925
Location
West Midlands
Is their a way to stop screen tearing without using vysnc?

When i dont use Vsync i have good FPS.

When Vsync is on it locks them to 60 and any thing major and the frames plummet to 40 causing stuttering.
 
No. Tearing happens because buffer flips after a frame has finished rendering are happening in the middle of a screen refresh. VSync makes the flips happen between screen refreshes.
 
You can enable tripple buffering with vsync to try and reduce the FPS drops... but its not an ideal solution.
 
Just a thought but in certain games you can set the FPS limit, eg Call of Duty using the \com_maxFPS command. You say you have good FPS well if that is above 120 how about limiting your game to that. This should give you the higher FPS and eliminate the tearing as the frames would be updated and every other one displayed. Only if your frames dip below 120 you would get tearing.

Opinions on this? :)
 
Just a thought but in certain games you can set the FPS limit, eg Call of Duty using the \com_maxFPS command. You say you have good FPS well if that is above 120 how about limiting your game to that. This should give you the higher FPS and eliminate the tearing as the frames would be updated and every other one displayed. Only if your frames dip below 120 you would get tearing.

Opinions on this? :)
What's the point of rendering 120 frames per second if it's only showing half of them?
 
What's the point of rendering 120 frames per second if it's only showing half of them?

if you can get the fps high enough (usually over 100fps) - even tho the display is only refreshing at say 60Hz you can minimise the effect of tearing so that its only noticeable on areas with lots of vertical lines like radiators and hanging blinds, etc.

However most of the suggestions like using a CRT aren't going to help - and even locking the fps won't help as you have no control over syncing with the scan line.
 
I'm having the same problem with my Kyro 3D PowerVR. Infact i'm seriously thinking of moving back to 3Dfx. :D

Sorry... i'm still in retro mode
 
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