So 16X AF isn't as hard hitting as 4x or 8X AA?
Why is it that AA is greater hit on gfx performance than AF?
AF is just streaming the textures a bit further into the distance, AA you are rendering the image 4 times to remove the jagged edges or something, I've never really bothered to learn the intricacies of each technique but surely it's obvious?
Generally I don't use AA/AF in games even though I game at 1024x768.
However I will hopefully soon move to 1080p and then can turn AF to 8x or 16X, whereas for AA I will be more careful in how high I want to turn it depending on my 5850 performance![]()
I found games look totally crap with no AF or low AF settings ...
Just like in the the no AF picture Duff-man posted..
I don't mind no AA or low AA settings...But gaming with no AF or low AF settings is not an option for me
Just noticed someone in this thread saying that the higher resolution used the less noticeable jaggies are. That's just not true, it's to do with dot pitch/dpi. A 19 inch screen at 1440x900 will look a lot less jagged than a 50 inch plasma TV at 1080p...
Just noticed someone in this thread saying that the higher resolution used the less noticeable jaggies are. That's just not true, it's to do with dot pitch/dpi. A 19 inch screen at 1440x900 will look a lot less jagged than a 50 inch plasma TV at 1080p...
In general that's sound advice, remember a Plasma display tends to have a bit of bleed on the pixels compared to an LCD making aliasing less noticeable.
I found games look totally crap with no AF or low AF settings ...
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