ADMINS SOME INFO PLEASE

Associate
Joined
11 Jan 2006
Posts
186
Hay guys, look i have a slight problem,

i bought from here about 1-2 years ago, well more like 1 but just to be safe an

ATI X800XL

im wondering if anyone out there knows the following info

GPU Speed

RAM Speed

Vertex shader

Pixel Shader

and the ring bus,

thanks im planning to sell on ebay and it would look nice if i had all the info that i need to make the sale!

thanks
 
Here you go I think this answers most of your questions:

ATi Radeon X800 XL
•_400MHz engine
•_.11 micron
•_1.0GHz memory data rate
•_256-bit memory interface
•_256MB GDDR3 memory
•_16 pixel pipes
•_6 vertex pipes
•_6.4 Gigapixel/second fill rate
•_32.8 GB/s Peak Memory Bandwidth
•_HYPER Z support for HD resolutions including Hierarchical Z, color and Z compression
•_Hierarchical Z and Early Z
•_Z Compression
•_Fast Z Clear
•_Z/Stencil Cache

Six Vertex Engines
•_Workstation class vertex processing power
•_600 million polygon transforms per second
•_5.7 billion vertex shader operations per second
•_Workstation-class performance

High-detail Geometry
•_Designed for next-gen games with massive polygon counts
•_Allows huge numbers of characters on screen at once
•_High definition foliage and particle effects

3Dc Compression Technology
•_Lossless Normal Map Compression
•_4:1 Normal Map Compression technology
Smart Shader HD
•_Long pixel shaders
•_1536 instructions per pass
•_High-detail geometry shaders
•_Infinite length shaders (multipass via F-buffer)
•_Single pass trig functions (Sine & Cosine)

SmoothVision HD
•_Sparse sample pattern AA with gamma correction
•_Temporal AA (up to 12X effective)
•_Centroid AA
•_16X Anisotropic filtering with adaptive heuristics

HyperZ HD
•_Optimized for performance at high display resolutions, including HDTV resolutions
•_Lossless z-buffer compression (up to 48:1)
•_Rejects up to 256 occluded pixels per clock
•_Up to 32 Z/stencil operations/clock

VideoShader HD
•_High-quality video processing & acceleration
•_Real-time user programmable video effects
•_Video post processing and filtering
•_MPEG 1, 2, 4 encode and decode acceleration
•_FULLSTREAM Video Deblocking
•_WMV9 decode acceleration
•_High-quality resolution scaling
•_Adaptive Per Pixel Deinterlacing
•_Motion Compensation
•_Noise removal filtering
•_Display Rotation

Clearly this is my own writing and no-body elses. Technical information from hothardware.com
 
Last edited:
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