Adventure Game Studio 3.0 !!! - [ NEWS ]

Caporegime
Joined
8 Sep 2006
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On Ocuk
* Rewritten editor from scratch; includes various new features such as ability to have more than one script open at a time
* Hardware accelerated graphics driver in game engine, which speeds up rooms with lots of sprites, alpha blended objects, and more.
* Full support for 256-character ASCII, so European languages like French and Spanish are now supported if you use a TTF font.
* Added script debugger
* Added integration with Windows Vista's Game Explorer and Enhanced Save Games
* Added support for script extender functions.
* Added support for dynamic arrays in script
* Added source control integration
* Added crash dump file when engine crashes, to enable faster fixing of bugs
* New .NET-based editor plugin API.
* Added Game.DoOnceOnly, Character.ChangeRoomAutoPosition, Game.FontCount, Game.MouseCursorCount, DynamicSprite.GetDrawingSurface, DrawingSurface.*, DynamicSprite.Create script functions/properties.
* Added syntax highlighting for struct types
* Overhaul of RawDrawing functions, including ability to draw onto dynamic sprites and various new features.
* Removed limit on number of views, GUIs and characters
* Removed limits on number of frames per loop and loops per view
* Increased max objects per room to 40 and max hotspots to 50.
* Fonts have a script enum eFontXXX rather than having to use a number.
* Engine will now automatically try 640x400 for 320x200 games if the player's PC doesn't support 320x200 (since this is becoming more common)
* Improved performance of Character.PlaceOnWalkableArea in large rooms.
* Workaround for teleportation problem in scrolling rooms with right edge incorrectly set.
* Fixed String.Format crashing if the string length was more than 1200 characters.
* Fixed engine crashing on startup if it was unable to load a plugin.
* Fixed issue when combining CreateXXXOverlay and Overlay.CreateXXXX
* Fixed changes to ViewFrame.Graphic not always being persisted in save games
* Improved script garbage collection, so that calling String.Append in rep_exec doesn't keep eating up more and more memory until you save the game.

Head over to the http://www.bigbluecup.com/acdload.htm and get yourself a copy!


Awsome , looks like people will be able to create even BETTER indy adventure titles
 
This would be interesting, if it wasnt for the fact old school point and click adventure games died their death over a decade ago.

The main problem with AGS is its absurd allegiance to archaic sprite graphics. Flash can do everything AGS does, infinitely better and much more deployable. Why the hell they have not integrated their game engine into a vector graphic based environment i have no idea.
 
This would be interesting, if it wasnt for the fact old school point and click adventure games died their death over a decade ago.
.

No they havent... if they'd died over a decade ago i wouldn't still be playing new ones :)
 
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