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Ageia RealityMark™ (physics benchmark)

Soldato
Joined
29 May 2006
Posts
5,382
Talk about a great idea :rolleyes:

http://www.ageia.com/physx/rm.html

Don’t get me wrong I am all for physics benchmarks and at least its based on a real game engine. Even though it’s not made by Ageia they should not have released it them self’s. That’s like Nvidia getting a 3rd party to make a benchmark then releasing it under Nvidia’s name. No one would take it as a fair benchmark and certainly not ATI even if it was.

The benchmark is basically a pre-scripted gameplay sequence from CellFactor and it does run on none PPU systems. I have not ran it my self yet and I have no idea how fair or not it is. But I dont see it going down well.

EDIT:
http://www.youtube.com/watch?v=UQtjY-Q2BB8
http://www.youtube.com/watch?v=8mhUqdU84wc
Side by side of hardware V software.
 
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i assume this is a benchmark which will instill in all people that run it that they need a physx card because their system is soo poor without it

i think il pass
 
I think it’s meant to demonstrate that the CPU alone is not powerful enough to handle 1000’s of object with cloth and liquid at the same time. Which is true anyone who thinks dual core CPU’s alone are enough to do high end physics are just tricking them self’s or in denial.

You need a GPU doing physics or PPU for high end physics.
 
Alan Wake game physics runs on 1 core of a multicore (4 in this case) CPU and using a currently available VPU it ran at at least 30 fps at E3. The physics like the graphics was pretty impressive btw. I think Ageia are trying to sell PPU boards before the computing populace realise that they are not required. I would rather upgrade to kentsfield than buy Ageia. And if Alan Wake physics can be run on a single core, and very impressively I may add (using the Havok engine), I can only assume that the Ageia code for physics is not written/optimised for an x86 CPU. If the Ageia physics code was recompiled for x86, I seriously doubt an Ageia PPU card would be 11x faster than a Conroe/Allendale or Kentsfield core. I believe it's hype.
 
What a load of garbage: a physics benchmark released by a company trying to sell their own brand of physX card / engine.
I bet this will show their own physX cards performing far better than any other alternative offering, despite the reality of the situation. Even if it doesnt, if in reality it isnt biased, everyone will assume it is biased - just like me.
 
Agreed! A desperate move from a company that knows it's time's up (even though it barely got started ;) ).

Quite embarrasing really! :p

:rolleyes: Wonder how my pc'll run the bench! :rolleyes:

gt_junkie
 
aaaand crash.. dont think it liked my computer because i didn't have a phsx card :p

Nice try ageia... wonder how many people will fall for the trick and actually spend the cash on one of these :rolleyes:
 
I'm quite up for trying this, see if my PC can crawl through it :D

Only trouble is the link on the site is reeeeeeal slow, anyone know any other mirrors?
 
There are mirrors at hardocp in there news. I cannot access the site at work though, so cannot post links.



“Alan Wake game physics runs on 1 core of a multicore (4 in this case) CPU”
I wasn’t to impressed with Alan Wake physics. There where good but nothing special. The video I watched had no high end physics like cloth or 3d liquids. The amount of physical objects on the screen where no more then today’s game.

Saying that the Alan Wake engine as a hole does look impressive just the Physics are good not excellent.




“And if Alan Wake physics can be run on a single core, and very impressively I may add”
Once people get used to coding for hardware physics on both the Ageia PPU and GPU’s we should see physics far in advance of what is in Alan Wake.
 
Hilarious!

ITs kinda like NVidia Releasing a benchmark that runs terrible on ATi tech to make you buy their product!

What a load of rubbish really!
 
“ITs kinda like NVidia Releasing a benchmark that runs terrible on ATi tech to make you buy their product!
What a load of rubbish really!”

Not really as the benchmark software is not slowing down when useing software/CPU to make the hardware look better. You really do get those slowdowns on the CPU with cloth and high end physics. It match’s the games.

Its more like Nvidia realising a benchmark with Hardware T&L back when ATI didn’t have Hardware T&L.

Remember Ageia didn’t make the benchmark and the engine is from a real game. So you really do get those results outside benchmarking.
 
odd how cell factor seems to run far faster than what that demo shows in systems without the ppu.

its just like the time ati fiddled with half life 2 to slow down nvidia cards when they were running through the nvidia shader path. when a nvidia card was forced to run through the ati shader path the speed increase was phenominal.
 
“odd how cell factor seems to run far faster than what that demo shows in systems without the ppu.”
Are you sure your not confusing the results from the first demo, which ran with cut down effects on the CPU? The first demo turned off effects like liquid and cloth without the PPU. Later demos and this benchmark make the CPU render the same as the PPU with cloth and liquids. Well I think liquids are still cut out from the CPU but cloth is working now and it’s the cloth that really hurts the CPU.





“The cellfactor demo runs quite fast on my non physx pc. I wonder if it'll magically run slow in this benchmark. ”
I bet you ran with cloth and liquid turned off when you tried the Cellfactor demo which would explain the slow down. I have never seen a none physx pc run the demo quite fast with full effects.
 
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