aye, my 52 demonologist awaits me, I thought that was quite an achievement getting that far into the grind.
I played the trial, and I think this game was good fun, it looked very nice, the character creation was very good.
The intro was good fun and the opening quests were alright, I didn't get very far in to the game so I can't comment on that.
The combat is awful.
The only thing that really let the game down.
its a great game for the first 20 levels or so then it kinda loses its appeal, well to me it did, i was never sure where to go, its like there wasnt a clear quest line to take you to a new area, unless i wasnt reading things right.
It was intended to be very directed, but the problem is that if you stay in an area slightly too long the linking quest to send you to the next place goes white, so the quest-giver no longer has an exclamation mark over his head and a lot of people miss them. Still, I found there's plenty of content, I honestly found the complaints some people made that they had to grind villas to get to the next level range unjustifiable. There's not a huge amount of content, but there's enough.heh i found the opposite it couldnt be any more direct - as long as you talk to the quest givers every ten levels you'll go to another couple of open areas and a few more dungeons open up its very tiered and linear.
I'm surprised at the folks saying they don't like the combat, I find it's its strongest feature(even though it's a pale shadow of the system they originally had in the closed beta)
It was intended to be very directed, but the problem is that if you stay in an area slightly too long the linking quest to send you to the next place goes white, so the quest-giver no longer has an exclamation mark over his head and a lot of people miss them. .