Ah haa! the begining of positive ps3 vibes

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:D Taken from another forum.
Insomniac Games, the guys behind the Ratchet and Clank series, were in the Big Apple showing off the latest build of their upcoming PS3 launch title, Resistance: Fall of Man. Kotaku had a Gawker cameraman on the scene to grab some video, and MTV News' Stephen Totilo managed the impossible. He extracted some positive press about the PS3 (Sony must be furious at Insomniac, this goes against their entire pre-launch strategy).

Turns out that Blu-ray drive that every armchair analyst is convinced is a giant wooden equine built to penetrate our consumer-weary walls and then attack with an army of HD movies may actually be useful for gaming afterall. The game currently takes up 22GB! That's seven whole gee-bees more than a single layer HD-DVD disc that the Xbox 360 won't (?) be using for gaming.
The Dual Shake functionality that was supposedly tacked on at the last minute ... well, it looks like it was still tacked on; nevertheless, it holds some serious promise. Ninety days before this thing has to be on store shelves the developers have still not activated the functionality on the controller, but they have added in some clever gameplay currently triggered with a button press. Shake off a melee attack by shaking the controller, or introduce the end of your rifle to their face with a quick jab of your right hand. Sure, you won't feel the vibration when that blow connects, but it's something.
But there's also multiplayer. How will Sony's secretive service compare to the superlative Xbox Live? R: FoM will feature: "40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op." 60 levels of player progression ... sounds like another popular online game. According to MTV News, Insomniac even promised "better, deeper support than any Xbox Live title."

Has the PS3 buzz finally begun? We've been increasingly anxious that someone at Sony didn't get the memo that their latest and greatest was launching in a few scant months.

A breathe of fresh clean air!
 
someone should mention to them about compression.....

oblivion is massive and has hundreds of hours of speech, that all fits nicely on a dual layer disc.
What exactly is in all that 22gb? oh yes - massive loading times :p
 
ja5on said:
someone should mention to them about compression.....

oblivion is massive and has hundreds of hours of speech, that all fits nicely on a dual layer disc.
What exactly is in all that 22gb? oh yes - massive loading times :p


Most likely stupid amounts of FMV.

I am finding it hard to get excited about 1 game tbh.

Sure it looks good but will it play good that is the question.
 
And oodles of FMV

To say that because a game takes 22gb shows that we "need" huge capacity disks isn't true.

By that logic someone with 500 hours of music could need 300gb of hard drive space to store it (500 hours of wavs at 600mg an hour), when in reality once it's compressed and finalised for storage they might only need 20-30gb.

I've no doubt that a game in going to need a lot more space than one that is finished and they've finalised it allowing them to optimise and compress the componant parts, but for a game that is in development I would doubt they have compressed or optimised it much.
It's also worth noting that different methods of storing the data can make a huge difference to the capacity needed - for example an mpeg2 video stream needs much more bandwidth (thus capacity) for the same size/quality video as an mpeg 4 one, and developers can and do sometimes use the much more space hungry method of storing data because they either can't be bothered to save space (no incentive, or it's harder), or because the hardware cannot cope with it/they don't have the tools.
 
yep PS3 cannot handle compression too well due to the slower Blu-Ray drive transfer rates compared to the 360. This is why Blu-ray is needed for the PS3, to store uncompressed data not becase Blu-ray is any better or anything and just a marketing ploy to promote their Blu-Ray saying it couldn't be done on HD-DVD or even a DVD9 dual layer that the 360 use's if even compression was used.
 
Isn't this positive news about the game and not the console - the fact that they've somehow managed to stretch the game out to 22GB's doesn't mean you suddenly can't play games on the 360

fini
 
Well to be honest if it is stupid amounts of FMV it will be the first Ratchet and clank game to have it. Sure it has cut scenes but not stupid amounts.

If R&C is a launch title it will be on my launch line up. Probably the most fun i have had with a console is R&C. Thats what the xbox cries out for, good platformers. Kameo was ok, but a bit too short. Ratchet is just madness all round teeeheeeeeeeee
 
it will be interesting to see how much space the final game uses, as if it's 22gb then it's obviously got to be on blu-ray, and that could seriously eat into Sony's profits per game or cause them to push the price of the games up a lot.

Has anyone compared the costs of a normal new DVD release with a HD or Blu-Ray one of the same title?
I was looking yesterday at a couple and the DVD version was available for $12-15, the HD/Blu-ray versions were $30+ which is a big price difference, admittedly part of that is going to be because it's a new format, but part of it will be the higher costs of producing the disks (I suspect the mark up for retailers will be about the same).
 
Werewolf said:
it will be interesting to see how much space the final game uses, as if it's 22gb then it's obviously got to be on blu-ray, and that could seriously eat into Sony's profits per game or cause them to push the price of the games up a lot.

Well arn't all games going to be on Blu-ray anyway regardless of Size?? I am sure they said that would be the case. I dont see a blue ray game costing any more than 50 quid in shops 40 online it would be suicide if they did. The movies are just doing some market skimming, just now. Also makes some people feel better paying more for a 'better' product and the people who own blue ray setups will be such people. 'Look at me i can afford to buy bluray aint i great?' 'Look at Raul buying BD's ooooo' lol
It is probably filled with a load of junk debug code too just now though ;)
 
Oblivion wasn't even 9gb on our dvd9 er dvd's and that game was massive. It's just prolly a ton of FMV sequences taking up that space. Looks like they're just trying to justify blue-ray's massive capacity but failing to do so because most gamers will rightfully know that no game can or should be that size without bloating from fmv.
 
McManicMan said:
yep PS3 cannot handle compression too well due to the slower Blu-Ray drive transfer rates compared to the 360. This is why Blu-ray is needed for the PS3, to store uncompressed data not becase Blu-ray is any better or anything and just a marketing ploy to promote their Blu-Ray saying it couldn't be done on HD-DVD or even a DVD9 dual layer that the 360 use's if even compression was used.

But surely compression would help with a slower optical read rate as it can transfer more across to the system and then decompress it there, rather than just streaming across the raw data which would take longer :confused:
 
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