AI in games

Soldato
Joined
24 Jul 2003
Posts
3,342
Location
South East Coast
Hey,

Just curious what others opinions are but for me I haven't had the chance to play any game as much as I want in the last year or so but still had the same thoughts I did when playing regularly in the last 5+ years,

AI in games. For me, this seemed to halt at a certain point in the last decade. I remember playing the original Metal Gear Solid, MGS 2 etc and new AI for reacting/detecting you was more impressive for me than the graphics. I also played Ark from the initial early access in 2015, coming back 5+ years later the AI pathfinding had barely improved and just seemed to be easily tricked which was very disappointing.

I know making games more pretty seems to be the priority for a lot of developers but I was wondering if anyone else was just disappointed in the progress of better AI in games. Considering we now have things like Chat GPT I am hoping developers can integrate something that improves AI in games to make it more realistic, tricked less easily and better pathfinding etc

I find usually in new games when you select an AI type of difficulty it seems to just make them have more HP and your damage does less, nothing to do with AI being more intelligent.

Does anyone else share this opinion? I am more referencing openworld games as opposed to closed linear single player as with much more limited requirements this would be much easier to do but open world stuff, random obstacles etc seems to have fallen by the wayside.
 
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A few games have OK AI like The Division but few have really fundamentally moved on from the early eras of gaming with reactive AI. Part of the problem I find is that developers seem locked in a mentality of either sticking with relatively primitive AI or that you "need" some kind of complex advanced neural net simulation and there is some kind of inflexibility preventing other approaches.
 
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