algorithm

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Joined
26 Jan 2006
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1,502
Hey guys,

I am trying to develop a random movement algorithm which will do the following:

The object spawns at a random location object.loc.x and objectloc.y and starts moving randomly pixel by pixel in a random direction. However, if it hits a boundary it should not go out of bounds.

for example, if (object.loc.x || object.loc.y == framebound) change direction

I made something based on this kind of if statements but is limited to triangular movements

Thanks for any resources or ideas.
 
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