Hostile_18
Hostile_18
Sorry for the loosely linked title, but what is the thing thats missing from RTS games over the last few years?
Heres a clue:
The answer? RTS games have now gone for too much emphasis on combat. I'm not saying combat isn't fun or exciting but it seems to be at the expense of base building and micro management as if doing all that is a bad thing. Dosn't anyone else miss hour long games with "Turtling" tactics, stalemates, building walls and defences etc. Now its just about building up an army and using rock paper sissors mechanics rather than stratigic building of citys and defenses, which to me is no where near as much fun!
I can't think of any modern RTS's that focus on all these traditional concepts. So who is with me!? Who wants some old school style base building, resource gathering as well as the combat, combat, combat games of today!? Make your voice heard!
Heres a clue:




The answer? RTS games have now gone for too much emphasis on combat. I'm not saying combat isn't fun or exciting but it seems to be at the expense of base building and micro management as if doing all that is a bad thing. Dosn't anyone else miss hour long games with "Turtling" tactics, stalemates, building walls and defences etc. Now its just about building up an army and using rock paper sissors mechanics rather than stratigic building of citys and defenses, which to me is no where near as much fun!
I can't think of any modern RTS's that focus on all these traditional concepts. So who is with me!? Who wants some old school style base building, resource gathering as well as the combat, combat, combat games of today!? Make your voice heard!