All your base don't belong to us :(

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Hostile_18

Hostile_18

Sorry for the loosely linked title, but what is the thing thats missing from RTS games over the last few years?

Heres a clue:

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The answer? RTS games have now gone for too much emphasis on combat. I'm not saying combat isn't fun or exciting but it seems to be at the expense of base building and micro management as if doing all that is a bad thing. Dosn't anyone else miss hour long games with "Turtling" tactics, stalemates, building walls and defences etc. Now its just about building up an army and using rock paper sissors mechanics rather than stratigic building of citys and defenses, which to me is no where near as much fun!

I can't think of any modern RTS's that focus on all these traditional concepts. So who is with me!? Who wants some old school style base building, resource gathering as well as the combat, combat, combat games of today!? Make your voice heard!
 
Absolutely.

I miss AOE2, when i would spend the first hour just building fortification before even creating units.
 
^Ditto to that. I loved creating fortresses and then watching the AI/Friends let rip :)
 
well supreme commander is the mother of all base builders

I know what you mean though I remember cossacks games lasting a silly amount of time and it had a save and resume later feature for multiplayer


Aoe2 is hardly a good example though as that was a terrible game for taking ones time online it was just like all the rest of the rushers games
 
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I've only played DOW2 of the none base buildy type. I didnt really feel that i was earning my troops, weird i know. I guess i like building up money in game, i also like to turtle in-game.

I am not a great RTS player, i never play online (that has a lot to do with living in Korea though :P) and the four games that really grabbed me were red alert 2, starcraft/warcraft and DOW 1. All of those were base bulding style.

In keeping with the bases meme, wouldnt it be 'all of your bases aren't belong to us'? :D
 
I think a lot of the time I like sitting back and only fighting when necessery (creating/breaking alliances etc). To me that way its more emmersive and realistic. Constantly fighting for checkpoints like you have to do in DOW dosn't really appeal to me. I want a big city I can build and defend and only fight towards the end of the game! :)

Obviosuly Civ 4 has this but obviously misses the excitement of when you do have to finally battle been a TBS.
 
When me and a friend played Red alert and red alert 2, we gave each other a 20 minute or so time limit to build up our bases :p

We'd have god knows how many walls and defences put up! It was hilarious :p
 
Ah I was never really interested in building big, beautiful bases, since they'd disappear at the end of the game anyway. I like a balance of base building, combat and macro, which is why I love the AOE games.

Actually, Medieval 2 Total War fills any void for base building for me. By the end of the game, you'd have castles with multiple layers of walls. I loved battling on the walls and having your cavalry sally out to destroy the remaining infidels :cool:
 
When me and a friend played Red alert and red alert 2, we gave each other a 20 minute or so time limit to build up our bases :p

We'd have god knows how many walls and defences put up! It was hilarious :p

Me and my mates use to do something similar in AOE. We'd all let ourselves build our bases and when any one person got too powerful we'd both gang up and then that alliance would break somewhere down the road! good times!

Also who remembers when your playing a game and your well and truly beaten but you hide or keep moving one worker/unit for as long as you can so they find it hard to kill you completely hehe.
 
Hah...yeah....I used to hide a dog miles away behind a tree :p

Managed to evade defeat for god knows how long :p
 
Completely agree with the OP here...especially after playing World in Conflict the other day. :( With the exception of Supreme Commander the genre feels a bit more dumbed down these days. I miss the days of AoE2, Warcraft 2, Galactic Battlegrounds.

Can remember the shouts of protest as my friend realised I'd build a wall around his base so he couldn't get out. I miss proper base building and resource management.
 
I still play Warzone 2100 (the resurrection) from time to time, just to get the base-building aspect back into RTS.

Might take a look at Supreme Commander though.
 
The "S" in RTS seems mostly lacking tbh.
For example as much as I loved DOW, the online was mostly about twitch control of units and who had the most efficient build order cribbed from forums.

That's why I prefer turn-based, usually much more interesting ploys and tactics. Or Total War, which at least allows you to try some authentic tactics and strategies (although the AI is often so stupid there is little point).
 
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