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am i overheating?

SameSuspect said:
is this because my gc is overheating? this was 1 hour into playing...



when i got back to windows i quickly went to look at the gc tempos and the gpu was 67c and vram was 65. thanx

im prime stable

Slightly off topic - what game is that?
 
civilization 4 with the warlords expansion, its a gg, sort of.. would be awsome if it werent so stutter/flickery, (not sure if this is because of my pc being dodgy)
 
My 7800's regularly hit 70c plus.

I've even been kicked out of a game with a driver message saying your cards are being clocked down because they have exceeded 115c (that's what happens when you stick 2x 7800 dinosaurs side by side without other cooling).

Of all the graphics cards I've had, the only time artifacts appear is when its overclocked too much, apart from when I bought a faulty TNT1.
 
Civ4 is a beast when it comes to graphical use. I never had anything that bad happen to my 9800Pro but I've seen similiar problems with a lot of people that play it before. The worst I've had was some odd memory artefacting. It heats up your card massively for some reason so I'd suggest running on stock and with slightly lower settings if you're getting too low FPS.

btw for everyone confused in this thread (W3bbo I'm lookin at you).

Core = Sparklies,
Memory = stretched verts or odd texture problems.

The civ4 screenshot was a memory issue. The one of your desktop is a core issue. Your card cannot take 1ghz on the core. AFAIK the stock is 625 which means a possible stable overclock of maybe 750 on air if you're lucky. 1Ghz is just willfully trying to turn it into a frying pan.
 
You can easily get sparklies from memory - before BGA memory sparklies came from RAM and triangles all over the place came from the core. Now memory has a tendency to cause BOTH. Why? The framebuffer is held within the memory, along with textures. If the data holding the framebuffer (a glorified bitmap) is corrupted (dodgy memory) you will get sparklies. However, if the core is having trouble you'll get all sorts of corruption ;) Generally vertices come from the CPU every frame fresh. Small buffers occasionally go into memory, as well as vertex programs (I think).

So the end result?
Bad memory - causes *all* types of artefacts
Bad GPU - causes *all* types of artefacts

You can't really blame one or the other any more since complexity is far far greater on both sides.
 
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