Am I the only person in the world that completely HATES the rumble feature on pads?

Soldato
Joined
12 May 2005
Posts
12,631
Every single person I know always has this enabled, yet it drives me mad - even more so in a fighting game or something.

Everyone complains the PS3 doesn't have a rumble on its pad but I have to admit that sounds good to me :p (don't own a PS3 though)

Am I alone in this view, or does anyone else hate the feature equally?
 
I hate it too. I've got it disabled on the 360. Can't see the point of it and it doesn't add a realism factor to any game at all. I can understand it being required for steering wheels, but sod off my controller plz.
 
sometimes i freak out when i cant feel it rumbling anymore

it's an important part of the user feedback in games these days really, it indicates when you go into the rumble strips in racings games, when you've been in hit in fps and fighting games... not a comprehensive list but it does help immensly
 
sometimes i freak out when i cant feel it rumbling anymore

it's an important part of the user feedback in games these days really, it indicates when you go into the rumble strips in racings games, when you've been in hit in fps and fighting games... not a comprehensive list but it does help immensly

I prefer to look at the screen and see my character to know if I have been hit personally :D

Its very off putting to me. I remember actually removing the motor in the original dual shock pads on the PS1 because I hated the weight (It was when the digital pad without analog sticks disappeared and only the Dual Shock was available to purchase).
 
No you're not alone.

The rumble feature adds nothing apart from irritating your hands and when you put your controller down to go get something to eat it rumbles off the edge and breaks.
 
Wouldn't say I HATE it, It's good when used properly (Uncharted/GT5P are examples of good rumble) but I'm not the biggest rumble fan in the world, despite importing a dual shock 3 pad from Japan.
 
I like rumble, I prefer to feel the 'kick' of a gun when I'm firing in FPS games, Resistance was a perfect example where it was just poor, there was no sense of power from the guns.
 
When appropriately and not over used its a nice feature to have, but when its overused just for the sake of it then it gets to be really silly. I like the fact that on the wii mote (on Zelda) when you hit something it gives a quick rumble, but on my 260 when i play some racing games and go onto the gravel it gives of a really sturdy flinch, like im falling down a mountain.

Its a good feature when used correctly, imo.
 
i like it, i remember playing metal gear solid on the ps1 and had to mash some button to do something (which made your arm ache) and some woman in the game told me to put the controller on my arm afterwards and it rumbled and massaged my arm better :)
 
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