Am I using my Xonar DX to its full potential? (mainly in-game)

Soldato
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Hi,

What I am looking for is good virtual surround sound in games.

So far the only setting I change in the DX control panel is 'Headphones > Speakers' and visa versa. I have experimented with clicking the 'game' button in the DX control panel... which was OK but didn't see a massive difference when playing COD4, there was definately a change though.

In short, is that 'game' button all I need to press (DX control panel)? Also, are there any typical in-game menu options that I should check to get the full potential of the sound card?

I have a Xonar DX soundcard, Grado SR 60 headphones, and Aego M 2.1 speakers.

Thanks.
 
I'm in much the same boat as you here but from what I've read so far:

GX enabled

Gaming button enabled

Audio Channels - 6

Sample rate 96 KHz

Windows control panel (Win 7) > hardware & sound > sound > speakers > properties > advanced > set default format to '24 bit 96000 hz'.
 
why not just set it too 192?

It can take too much to process plus I have yet to find any games encoded to 192 and a lot of music for that matter. 96 is the best compromise. Also unless using exceptional speakers or studio quality headphones, it is unlikely you will be able to tell the difference between 96 and 192. Don't forget with w7 you have to change the sample rate in both the xonar software and windows control panel.

If the dx is is the same as my dx2 then with the headphones you want 8 channels selected on audio, analog out to headphones and dolby headphone switched on (setting 1, 2 or 3 personal choice). Set let this with good headphones and you get very good directional sounds in games.

Xonar gx is to make your xonar emulate eax 5 so you will only be able to tell the difference on eax 5 supported games.

Perhaps the greatest weakness of the Oxygen HD audio chip used in the Xonar DX is its relatively pedestrian positional 3D audio credentials. The chip natively supports EAX 2.0—a technology that dates back to the SoundBlaster Live! and is restricted to 32 concurrent 3D voices. Creative's latest X-Fis can handle up to 128 concurrent 3D voices at higher definition sampling rates and resolutions. The X-Fi also performs positional audio calculations in hardware, while the Oxygen HD has to offload them to the host system's CPU.

The popularity of multi-core processors (and more importantly, games that leave multiple cores unused) has lessened the need for hardware-accelerated 3D audio, but there's still a big gap between EAX 2.0 and 5.0. Asus bridges that gap with a software feature it calls DirectSound 3D GX 2.0, which is capable of emulating EAX 5.0 functionality that had previously only been available with Creative's X-Fi cards.

DS3D GX presents the Xonar as an EAX 5.0-compliant audio card, and then intercepts EAX calls, re-routing them to the Xonar's own audio processing engine. That engine does its best to approximate EAX effects, and it can handle up to 128 concurrent 3D voices with enhanced reverb effects for "most" DirectSound 3D games. Positional audio calculations are still performed on the host system's CPU, but DS3D GX at least brings the Xonar beyond EAX 2.0's 32-voice limitation.

As for your speakers I'm not sure I have 5.1 speakers but I am sure that somebody will help you out on here.
 
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If the dx is is the same as my dx2 then with the headphones you want 8 channels selected on audio, analog out to headphones and dolby headphone switched on (setting 1, 2 or 3 personal choice).

Thanks Greebo.

I'm not sure about this though..? Where do I find the option to change the number of 'channels'? The dolby headphone thing is ok, got that.
 
Thanks Greebo.

I'm not sure about this though..? Where do I find the option to change the number of 'channels'? The dolby headphone thing is ok, got that.

If I remember correct, there was one setting in the Xonar software that only appeared in Vista and Win7 which wasnt present in XP. Maybe that was channels? but its on the main page where u change the sample rate and choose speakers or headphones etc..
 
i think the best way with sample rate is too match the source material.

from what i searched no games is 192khz, 96khz? doubtful also

music is 44.1khz for cd quality i think?

and dvd is 48khz for dolby digital etc


saying as lots are ports from ps3 etc who use dolby is pretty much guess 48khz is the best, sometimes using codec like k-lite(i think) you can see what audio track the movie is using and match it.

also no offence but dolby headphone is terrible, it sounds like sound with a bucket over your head and ruins everything.


for good quality headphones u want

2 channels
48khz
headphones analog out

in the effect tab i think enviroment large(as when you use hi-fi mode is selects this) and hi-fi is pure sound not mixed or alterned which is what we want to hear.

keep the EQ at default too, in the top gui you should see

DSP none

EQ mode none/disabled

output device headphone

dont select hi-fi mode for games just use the d3d one.



for optical and games id probably use dolby digital live mode with 6 channels selected.

for music im not sure maybe someone else can tel u but id try pcm 44.1 2 channels for that for good quality i think.
 
op i know the above doesnt answer you either but if surround is all you want and u dont care about sound quality then go for 2-6 chan dolby headphone mode 48khz for cod4 and leave eq default.

without it and good quality headphones u do still hear surround, just not as good as speakers obv but its v clear and enough to pin point people with good ears.

it might be my hd 595 though as they are angled for surround feffects a bit.
 
If I put "game mode" on, on my D2X it sounds completely crap. Just leave everything off, and just turn on GX if you need it for some older app
 
Just to clear some things up -

The sample rate refers to the number of times a second the computer takes a 'snapshot' or 'sample' of the original sound wave to convert it into 1s and 0s. The emphasis here is on the word conversion. As soon as we need to 'convert' something from one medium to another, we are going to inherently lose some of the original...just bear this in mind.

For example, if we sample something at 44.1kHz the computer will be taking 44,100 snapshots of the original sound a second. Conversely, for 96kHz the audio will be sampled 96,000 times a second. Therefore, the latter is offering a more accurate or 'true' representation of the original source.

The bit depth refers to the number of bits you have at your disposal to capture each sample of audio. This will directly affect the dynamic range of the recorded audio and the signal-to-noise ratio.

Redbook standard CDs (all audio CDs which you buy in the shops/online) adhere to 44.1kHz / 16-bit. It is important to remember that sample rates and bit depth are ONLY relevant for digital audio as a computer only understands 1s and 0s and NOT analogue sound waves...leave this to your speakers!

Now, as you can imagine, the higher the sample rate / bit-depth, the higher the overall strain is placed on your computer and audio interface or soundcard. This is why, I am such an advocate of 96kHz / 24-bit, as in my opinion, (and you must remember I have been working in pro audio for a while now) there is hardly any difference between 96 and 192. Or at least, to be able to hear the difference, one must spend £2,000+ on professional monitoring and acoustic treatment to be able to tell.

Also, since Windows Vista (when Microshaft re-wrote the way audio is processed by Windows by off loading it from the kernel) there has been an annoying bug whereby; irrespective of what samplerate and bitdepth one sets in the audio driver panel for his or her interface, Windows would not sync its own sample rate and bit depth to match. This results in a very noticable loss of audio fidelity and the only way I can describe the loss is the difference between say, a 112kbps MP3 and a 320kbps one.

This issue is easily rectified by matching your soundcard's sample rate and bit depth to Windows (I would personally always recommend 96kHz / 24-bit) to prevent any audio quality degredation by Windows.

Furthermore, by setting 96kHz / 24-bit you are not necessarily matching your source material (as someone mentioned earlier) but this does not matter. 44.1, 48, 88.2 will all work fine with 96kHz being set as your master sample rate but will prevent Windows from degrading your audio. You spent the money on the soundcard - why shoot yourself in the foot by using the lower sample rates?
 
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Isn't hardware acceleration through EAX dead on W7 though. Doesn't it run though OpenAL or whatever is called.

Someone with more information should shed some light on this.
 
Also, since Windows Vista (when Microshaft re-wrote the way audio is processed by Windows by off loading it from the kernel) there has been an annoying bug whereby; irrespective of what samplerate and bitdepth one sets in the audio driver panel for his or her interface, Windows would not sync its own sample rate and bit depth to match. This results in a very noticable loss of audio fidelity and the only way I can describe the loss is the difference between say, a 112kbps MP3 and a 320kbps one.

This issue is easily rectified by matching your soundcard's sample rate and bit depth to Windows (I would personally always recommend 96kHz / 24-bit) to prevent any audio quality degredation by Windows.



a few questions

i cant set 16bit or 24bit in the xonar control panel only 44.1, 96, and 192khz? there is no option for 16 or 24 bit,does this mean win 7 might not match up 16bit and 24bit like you said? or is there a way to set this on the xonar?

secondly whats the default for win 7? 16bit or 24bit and what khz is 96khz and 24 bit default for win 7??

thirdly is there no sign of a fix?
 
For anyone using the latest driver and setting Speaker Proeprties above 48KHz in Windows: http://forums.overclockers.co.uk/showpost.php?p=15767255&postcount=5. Basically, DSP/EQ effects no longer work. Might only apply to Windows 7 x64!

I've set speakers to 24bit, 48KHz. Xonar is set to 8 channel / 96KHz / Headphone (even when not using headphones, I leave it on this or the virtual subwoofer no longer works - I've only got stereo speakers, but the virtual surround does actually work quite well).
 
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Personally I found the Asus 3D effects and DSP settings to sound terrible and always left them off. Although this is of course subjective and I have EQ on my Hi-Fi amp. I just don't think these Xonars are particularly good. Couple mediocre sound quality with several driver issues, poor build quality (the floppy pin connector broke on my D2X within 3 months) and lack of sufficient RMA in the UK and I would never recommend one of these cards to anyone. Of course there are a gajillion review sites which disagree with me so...I am no doubt in the minority!!
 
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