Amazing detail in computer sprites

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I remember being on a BBC radio show back in 2006 where I was on the panel giving my views on World of Warcraft, as Warcraft was big business back then. Others on the panel were comparing it to Second Life. Anyway, how did the sprites in Second Life become so detailed?! I came across this gallery on Flickr - male and female sprites. If you download or view any of them in full res, they will show up as 3,772px × 3,533px which is higher than 1080p or 4k. While keeping it "tooney" like Warcraft and Sims 4, the detail in these Second Life sprites are higher than anything I've seen in a computer game so far. How they're doing it? They're somehow rendering the images to be higher than standard monitor resolutions. Are they buying the base game and then doing some serious modding to it?
 
Came here expecting to find computer game sprites indistinguishable from photographs. Leaving thoroughly disappointed.
 
I am confused by your use of sprites here - are you referring to 3D meshes and/or textures?

I don't know much about Second Life but some game engines will allow you to render a screenshot at almost any resolution and then there is stuff like nVidia DSR which you can grab the original buffer from the super resolution before it is downscaled.
 
I am confused by your use of sprites here - are you referring to 3D meshes and/or textures?

I don't know much about Second Life but some game engines will allow you to render a screenshot at almost any resolution and then there is stuff like nVidia DSR which you can grab the original buffer from the super resolution before it is downscaled.

Was i manipulating that buffer when i supersampled 4k? You can do a lot of weird things right for example i have a 1080p 240hz gsync monitor which being 16:9 the pixels 1:1 match 4k so if with DSR i grab that 4k raw buffer it matches perfectly if with very small pixels.


So if i then Supersample with ingame tools i can again x2 4K so i can view and see the raw 4k buffer and enhance it to 8k on a 1080p screen. Now what happens if you do this with a 8k Dell and supersample x2? You could maybe see 16k i do think 8k might be the cap certainly the Ubisoft engine uses for For Honor for sure supports 8k. Maybe these guys manipulated that and used filters like the sharpenung tools i could do that as well techically speaking these 240hz panels can do gsync at 8k 240fps for £300-£500! :)


All you have to do is download the Freestyle sharpening filter, Use DSR x4 to get from 1080p to 4k then find a game that supports supersampling and you have 8k but some like Battlefield let you slide the Supersampling bar around so you can have 6k as well.
 
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Those aren't sprites pal, thought you were meaning something like this

maxresdefault.jpg
 
This is the computer games section of OcUK, so I don't know why this topic has confused people. Is computer sprite the wrong word to use nowadays? Second Life is a very old game (2006/Warcraft-era) and all I was asking was how did they get the sprites as detailed as the ones in the Flickr gallery? They're not meant to be photographic, just compared a lot more favourable than Warcraft and Sims 4 sprites.
 
This is the computer games section of OcUK, so I don't know why this topic has confused people. Is computer sprite the wrong word to use nowadays? Second Life is a very old game (2006/Warcraft-era) and all I was asking was how did they get the sprites as detailed as the ones in the Flickr gallery? They're not meant to be photographic, just compared a lot more favourable than Warcraft and Sims 4 sprites.

Sprites are 2D representations of objects (usually but not exclusively of a 3D object) in a 3D world - modern games the characters, etc. are fully modelled in 3D. The only stuff that uses sprites these days (in most fully 3D games) are things like flares and smoke particles, etc.

I don't know much about Second Life but I believe those characters are fully modelled and not sprites.
 
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Haha ok guys. I didn't realise that sprites were 2D-only. Yeah I remember the classic Space Invaders, Galaxian etc :D

It must had been 3D models / avatars what I was asking about, and their level of detail without it needing to be photo-realistic :)

The timing of this thread btw is because I just acquired a laptop with a GTX 1660 Ti. It is a desktop card and has a passmark of 11592, and an i7-9750H to go with it (passmark=13596). It eats the Sims 4 on ultra settings for breakfast, so I was hoping to utilise the hardware.
 
Haha ok guys. I didn't realise that sprites were 2D-only. Yeah I remember the classic Space Invaders, Galaxian etc :D

It must had been 3D models / avatars what I was asking about, and their level of detail without it needing to be photo-realistic :)

The timing of this thread btw is because I just acquired a laptop with a GTX 1660 Ti. It is a desktop card and has a passmark of 11592, and an i7-9750H to go with it (passmark=13596). It eats the Sims 4 on ultra settings for breakfast, so I was hoping to utilise the hardware.

So downsample then with dsr but only use x4 with smoothing changed from.default 33% to 0%. Is it a 1080p 144hz laptop? If you breeze through old games run them at 4k 144hz.


The only issue might be the UI in Sims might not be adjustable and thus 4k will look too tiny to read the UI. It depends on the game Overwatch has the best method same ui size on every resolution.
 
Haha ok guys. I didn't realise that sprites were 2D-only. Yeah I remember the classic Space Invaders, Galaxian etc :D

It must had been 3D models / avatars what I was asking about, and their level of detail without it needing to be photo-realistic :)

The timing of this thread btw is because I just acquired a laptop with a GTX 1660 Ti. It is a desktop card and has a passmark of 11592, and an i7-9750H to go with it (passmark=13596). It eats the Sims 4 on ultra settings for breakfast, so I was hoping to utilise the hardware.
The images you linked of the models in Second Life aren't what many of us would really consider particularly detailed, and definitely a fairly large distance away from the best we'd ever seen.
 
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