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AMD announces FSR Redstone for RDNA4: Neural Radiance Caching, ML Ray Regeneration and Frame Generation

Soldato
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So AMD are adding 'Ray Reconstruction' to FSR 4.1, they call it Ray Regeneration.

Good, the more AMD can chew away at Nvidia's feature monopoly the better. If you don't do anything the other can't also do then you don't have any added value.
 
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Really pleased about this and the performance of my 9070xt. I really don't have any bias but I really do like AMDs current software, I was very close to switching back to Nvidia this time around but progress has really accelerated and I am pleased I sat it out and waited.
 
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I hope AMD use the same inputs as Ray Reconstruction for their solution. That should make it easy for Optiscaler to add the Ray Regen feature to Nvidia sponsored game such as Cyberpunk and Alan Wake 2.
 
So AMD are adding 'Ray Reconstruction' to FSR 4.1, they call it Ray Regeneration.

Good, the more AMD can chew away at Nvidia's feature monopoly the better. If you don't do anything the other can't also do then you don't have any added value.
Exactly. Hopefully will soon put an end to the "but feature set" argument. Saying as Nvidia users can't play the driver card anymore. ;)
 
I wonder when they're going to stop copying and instead start innovating with new ideas that push gaming forward
Kinda lame tbh. AMD/Radeon used to bring new ideas to the table but now they just copy/paste what others are doing
 
I wonder when they're going to stop copying and instead start innovating with new ideas that push gaming forward
Kinda lame tbh. AMD/Radeon used to bring new ideas to the table but now they just copy/paste what others are doing

You know this is a DX12.1 feature?
 
I wonder when they're going to stop copying and instead start innovating with new ideas that push gaming forward
Kinda lame tbh. AMD/Radeon used to bring new ideas to the table but now they just copy/paste what others are doing
This type of tech has been talked about and demoed in software for some time. This is not AMD coping NV, All the GPU vender's are adding functions that programmers want or have asked for (for the most part).
 


AMD eventually throwing money CDPRs way for proper FSR support, better late than never I suppose.

I wonder when they're going to stop copying and instead start innovating with new ideas that push gaming forward
Kinda lame tbh. AMD/Radeon used to bring new ideas to the table but now they just copy/paste what others are doing
Off the top of my head...

Years ahead of Nvidia with Adrenaline.

Integrated GPU/CPU oc'ing.

Integrated OSD.

Rebar.

Open source universal upscaling for everyone.

FG for everyone.

Driver level FG support.
 
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It's good that they're on it, because to me I just couldn't buy Radeon again given that denoising is so crucial to PT (even (hybrid-)RT, but less of an issue there usually). For raster the brands are near parity, so a non-factor in a purchasing decision now. On the other hand it's the same issue as with FSR 4 - game integration lacking, particularly for the back-catalog. They need to hustle hard and get it in the few games that do run PT before that number explodes and they're stuck forever playing catch-up (again). Unfortunately they don't seem to be committed to putting money on it (i.e. pay the devs/pubs), so it's another 'here's the tech, you add it to the game if you want', which is a losing strategy.
 
It's good that they're on it, because to me I just couldn't buy Radeon again given that denoising is so crucial to PT (even (hybrid-)RT, but less of an issue there usually). For raster the brands are near parity, so a non-factor in a purchasing decision now. On the other hand it's the same issue as with FSR 4 - game integration lacking, particularly for the back-catalog. They need to hustle hard and get it in the few games that do run PT before that number explodes and they're stuck forever playing catch-up (again). Unfortunately they don't seem to be committed to putting money on it (i.e. pay the devs/pubs), so it's another 'here's the tech, you add it to the game if you want', which is a losing strategy.
There are 44 games that now support FSR4. That's pretty good I think for a GPU lineup that was only released in March. Not sure which of those use PT mind you. Still early days.
 
So AMD are adding 'Ray Reconstruction' to FSR 4.1, they call it Ray Regeneration.

Good, the more AMD can chew away at Nvidia's feature monopoly the better. If you don't do anything the other can't also do then you don't have any added value.

Yeh, we badly, badly need a strong competitor to combat Nvidia's near monopoly.
 
So AMD are adding 'Ray Reconstruction' to FSR 4.1, they call it Ray Regeneration.

Good, the more AMD can chew away at Nvidia's feature monopoly the better. If you don't do anything the other can't also do then you don't have any added value.
But will it have performance parity? If you're only able to do it at 25-30% of your competitors is it even worth it?
For that matter can any of the vendors actually do this at a useful level (at least on the "mainstream" tiers)?
Still, I guess it'll be like RT and other things before it, baby steps to start with.

There are 44 games that now support FSR4. That's pretty good I think for a GPU lineup that was only released in March. Not sure which of those use PT mind you. Still early days.
Is that 44 games that natively support FSR4 or games that support FSR3 that can be overridden via the drivers to use FSR4?
To give some comparison do you know how many games support DLSS4 in the same way (either natively or via driver override)?
There's probably not a new version of XeSS to compare to is there?
 
But will it have performance parity? If you're only able to do it at 25-30% of your competitors is it even worth it?
For that matter can any of the vendors actually do this at a useful level (at least on the "mainstream" tiers)?
Still, I guess it'll be like RT and other things before it, baby steps to start with.


Is that 44 games that natively support FSR4 or games that support FSR3 that can be overridden via the drivers to use FSR4?
To give some comparison do you know how many games support DLSS4 in the same way (either natively or via driver override)?
There's probably not a new version of XeSS to compare to is there?

"25 to 30% of Competitors"

Are you just being hyperbolic?
 
"25 to 30% of Competitors"

Are you just being hyperbolic?
It was just an example, not based on any figures I've seen. I just meant having it is one thing, but that doesn't mean it's comparable/competitive. Maybe it is or maybe it's much better.
 
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