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AMD announces GPUOpen - Open Sourced Gaming Development

AMD FireRays 2.0 – Open Sourcing and Customizing Ray Tracing for Efficient Hardware Platforms Support

Ray Tracing is important for realistic streamed reflections and HDR lighting, it has been avalable for a while but limited to Engine implementation, and only a few, such as Cryengine and Frostbyte engine.

I made a post about it in a previous Ray Tracing thread, instead of repeating myself here it is..


What Pottsey said

Voxel Global Illumination, its achieved by global Ray Tracing, tho there is a performance hit if used globally, about 10ms render time on a GTX 980 or overclocked GTX 970, that equates to about 10FPS in 70, so 70 FPS is reduced to 60. it also depends at what level and distance rendering the developer chose to set it at.

A couple of examples.

These two images demonstrate the lighting and reflections, in the first image VXGI is active, Ray Tracing is bouncing the light around the environment, the result is where in real life you would have light reflecting off objects to illuminate a shaded area, often with the colour of the object:
You can see the shaded wall is illuminated and the red from the paving is also reflected off the wall.

In the second image the wall is dark in the shadow and the light that should be reflected off surrounding objects is not there.

With AMD bringing and open Standard Ray Tracing SKD to the fore it has much more potential to become mainstream.
Good news.

VXGI on


VXGI off



More examples, see the stone on the right, first image the dark side is illuminated from the ground, it has a slight green tint to it.

Second image its plain dark.

VXGI on


VXGI off


A couple more.... see the difference between the first and second images. the lighting quality.

VXGI on



VXGI off




Using Probe Overlay textures, first part of this video i used a texture from a local Environment Probe to overlay on the water, to give it a reflection effect.
this works but its very static and very inaccurate.

In the second part i used Ray Traced reflection, that is accurate and real time.

The third part is a crude pool that i knocked up to show the live streamed reflections on the water, the moving balls are reflected in real time, you may recognise this sort of thing from the OP videos.




And not forgetting...
TressFX 3.1
 
Well, if Mantle had issues with different variations of GCN, then I'd imagine that something targeting the hardware at an even lower level will be even more problematic. Machine code level optimisations that work on the PS4 specific GPU, may not translate to the different versions of GCN in use on the PC.

Most of those issues were due to them needing to write memory handling workarounds for each GCN generation since WDDM 1-1.3 gets in the way of things.

They stated later on that they saw better performance and never needed the workarounds on win10 with WDDM2.0. Since it was made for low abstraction API's.
 
GPUOpen: TrueAudio Next

Dp really hope this one day takes off. In Thief I think TrueAudio is excellent just a shame it seems not much has happened since. VR might be the kick start it needs?

 
Dp really hope this one day takes off. In Thief I think TrueAudio is excellent just a shame it seems not much has happened since. VR might be the kick start it needs?

Looks good and with NVidia doing a similar thing with Pascal we might even see some of this stuff implemented more, which can only be a good thing.

I have listen too Trueaudio at work in thief and I do agree it was very very good, it is a pity AMD decided not to implement the audio DSP in Polaris. but by the sounds of it they will be using the compute capabilities to do a similar thing.

The only problem I can see is how many years will it be before we see universal way of doing it, so we don't have conflicting technologies, DX13 maybe.
 
^

Deus Ex: Mankind Divided PC using GPUOpen TFX, isn't there the GPUOpen mgpu DX12 code, pretty sure I read it was using GameWorks too???

BF1 hinting of a new CrossFire implementation?
 
It's only been in Thief-was meant to be added to Lichdom and the devs bailed on it, was sooo disappointed AMD didn't push it.:(
 
Advanced Media Framework released. Encoding / Decoding SDK

Tahiti/Pitcairn:
1080p60 h.264

Hawaii/Bonaire:
1080p87 h.264

Fiji/Tonga:
4K60 h.264
1440p120 h.264
1080p240 h.264

Polaris:
1440p60 h.264
1080p120 h.264
4K60 h.265
1440p120 h.265
1080p240 h.265
http://gpuopen.com/gaming-product/advanced-media-framework/

https://www.reddit.com/r/Amd/comments/4y10gr/today_we_released_a_new_version_of_the_amd_media/

OBS AMD development is being handled by Xaymer. Expect a Replay function soon. http://www.xaymar.com/
 
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