I was recently thinking of going down the hybridPhysX route again, but when reading up on it again it's looking like the newest PhysX won't be able to be patched:
It seems PlanetSide2 has some code to prevent the PhysX from enabling (on the CPU) when nVidia is not the Primary card, similar to the PLA-demo's "bug." Since CPU-only works fine with all other PhysX3 titles now (due to SSE-support) I don't see the incentive to hack version three. Besides the fact that it won't be as simple this time, (as there are redundant checks) the original reason for the patch was that with version two, PPUs were necessary as CPUs were hobbled due to the NVidia's bug. With version three's SSE support PPUs are no longer necessary (except for slow CPUs) so there is no reason to support 3.x anymore. Rest assured, Hybridiz will continue to support all games in the future using PhysX SDK versions up to 2.9.9.x (as those will be the last to need a patch)
From P10-17000-the author of the new way to patch PhysX-Hybridize(which is also the thread with the patch you need).
http://www.ngohq.com/graphic-cards/...h-latest-physx-and-geforce-285-solved-10.html
I was thinking of getting a 650/650ti to try it out and also have a fiddle with Nvidia 3D using the eid overide hack to check for myself if/how my monitor does work(for future gpu purchasing in mind) and to enable lower idle clocks in my 79 over dual screen.
If you do want to give it a shot, bear in mind that it works better in combination with the 7970 using a 640 upwards as older gpu's can cause heavy stutters in heavy PhysX intensive calculations due to differing vram/bus speeds.
I also read up that with Nvidia 6 series, higher clock speed can outgun lower clockspeed/more cores.
If anyone is interested and has an older AMD 6 series gpu, it's not as much an issue using older Nvidia gpus as the vram isn't as fast in comparison with the 7 series.
@Stu, JC2 won't run hybridPhysX apart from a few tiny flags in the time trials, that's all you get running it alongside AMD and as you found out the display from your 460 needs to be disconnected for it to render on AMD.
For the bokeh filter to work, the Nvidia gpu has to render the gfx too.